Imo the fusion buster group of weapons don't match the faction whatsoever and seem lackluster/useless with the limited testing ive done with them
The Thap missile family need a bit longer range and for the AI to treat them like salamanders and fire them on CD while dropping their damage and upping the EMP might be better overall
The Pereskia is too much OP for what it does while the limited hangar space means it isnt as viable imo
Going to have a look at the Fusion Buster and Thap (and by extension Pereskia) weapon groups, they might be getting some changes, though some improvements to flare deployment angle of the Thap on-hit script are definitely in the pipeline for one thing.
also the helianthus needs a bit more to be worth the OP so i would put a thap on it to help it disengage after a bombing run (use after it fires its full barrage so the flares only help it run away / other bombing runs
The Helianthus is fine where it is. Buffs would make it rather OP imo. My reasoning:
It's pretty fast for a bomber, and has long launch range (1200) this combined makes them decently survivable in my experience.
One wing deals 4800 Energy damage across the whole salvo, this is more damage to shields than a longbow wing does per-strike, and they also perform very well against light to medium armour.
They can hit small/moving targets quite reliably thanks to guided munitions.
But thanks for the feedback, update is coming Soon™