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Author Topic: [0.96a] Kyeltziv Technocracy [1.10.2]  (Read 124591 times)

N3V3R

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Re: [0.95a] Kyeltziv Technocracy [1.02]
« Reply #15 on: November 24, 2021, 05:10:54 PM »

 Imo the fusion buster group of weapons don't match the faction whatsoever and seem lackluster/useless with the limited testing ive done with them

The Thap missile family need a bit longer range and for the AI to treat them like salamanders and fire them on CD while dropping their damage and upping the EMP might be better overall

The Pereskia is too much OP for what it does while the limited hangar space means it isnt as viable imo also the helianthus needs a bit more to be worth the OP so i would put a thap on it to help it disengage after a bombing run (use after it fires its full barrage so the flares only help it run away / other bombing runs

I would love to see cruiser or bigger size cargo/fuel ships in the factions theme as I love the look overall

The Galvanic family of weapons are super interesting if you have a line ship to shoot over while they hold the enemy back but the faction doesn't really have that imo

love the idea of a drone focused faction that doesn't just use them to swarm but support each ship for their role in the battle

Overall love the faction and great work making them.

don't take my minor critiques as me not liking the faction and i still haven't done full playtesting with everything in large battles yet either

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Amazigh

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Re: [0.95a] Kyeltziv Technocracy [1.02]
« Reply #16 on: November 28, 2021, 06:43:55 PM »

Imo the fusion buster group of weapons don't match the faction whatsoever and seem lackluster/useless with the limited testing ive done with them

The Thap missile family need a bit longer range and for the AI to treat them like salamanders and fire them on CD while dropping their damage and upping the EMP might be better overall

The Pereskia is too much OP for what it does while the limited hangar space means it isnt as viable imo

Going to have a look at the Fusion Buster and Thap (and by extension Pereskia) weapon groups, they might be getting some changes, though some improvements to flare deployment angle of the Thap on-hit script are definitely in the pipeline for one thing.

also the helianthus needs a bit more to be worth the OP so i would put a thap on it to help it disengage after a bombing run (use after it fires its full barrage so the flares only help it run away / other bombing runs

The Helianthus is fine where it is. Buffs would make it rather OP imo. My reasoning:
It's pretty fast for a bomber, and has long launch range (1200) this combined makes them decently survivable in my experience.
One wing deals 4800 Energy damage across the whole salvo, this is more damage to shields than a longbow wing does per-strike, and they also perform very well against light to medium armour.
They can hit small/moving targets quite reliably thanks to guided munitions.

But thanks for the feedback, update is coming Soon™
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Helldiver

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Re: [0.95a] Kyeltziv Technocracy [1.02]
« Reply #17 on: December 02, 2021, 12:44:17 PM »

The more I look at and use Kyeltziv ships the more I like them. Vanilla friendly but immediately recognizable, good faction identity both in looks gameplay, and matching design elements across all major ships. The overall hull shapes with the single vertical drone bay behind the bridge reminds me of modern frigates with helipads, very "ship-like".
One small gripe I have is with the Bystro. The fighter bay area that takes a whole front corner of the hull makes the ship feel very fragile in a way, more so than other carriers. I have no good idea on how it should be changed though, as adding some "hull" connecting to the tip of the corner might break the intended silhouette for the ship and make it less "special" looking.
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Amazigh

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Re: [0.95a] Kyeltziv Technocracy [1.1]
« Reply #18 on: December 08, 2021, 01:55:05 PM »

Update 1.1
New ship, Dobrynya Drone Tender.

Export Models of Ilya/Perun/Dazhbog now exist and are (somewhat uncommon) in Persean League, Sindran Diktat, and Scavenger fleets.
Assorted balance changes.

Full Changelog:
Spoiler
New ship:
- Dobrynya Drone Tender
Export Models of the following vessels:
- Ilya
- Perun
- Dazhbog
Ships:
- Increased shield arcs by 10 degrees on all combat ships other than the Pyralid and Ruslan
Weapons:
- Thap (Small and Medium versions)
-- EMP damage from 80 to 200
-- Range increased from 2000 to 2400
-- Ammo capacity increased by 50%
-- Burst cycle time improved from 4sec to 3sec
-- Increased chaff count from 2 to 3
-- Altered chaff deployment logic, will now always eject to the "rear" of the missile rather than in a completely random direction
- Galvanic Bombard
-- Damage increased from 600 to 700
-- Chargedown from 1.2 to 1.3
-- Flux Efficiency is now 1.1
-- Spread increased from 0-10 to 2-12
-- OP increased from 26 to 27
- Galvanic Howitzer
-- Damage increased from 300 to 320
-- Flux Efficiency is now 1.05
-- Spread increased from 0-10 to 2-12
- Light Galvanic Howitzer
-- Damage increased from 150 to 150
-- Flux Efficiency is now 1.0
-- Spread increased from 0-10 to 2-12
- Galvanic mortar (Solanum)
-- Damage increased from 120 to 130
-- Flux Efficiency is now 1.0
-- Spread increased from 2-14 to 6-16
- Galvanic Arquebus (Loinen/Lajeika)
-- Damage increased from 80 to 90
-- Flux Efficiency is now 1.0
-- Spread increased from 4-16 to 6-16
- Shock Culverin
-- Damage increased from 60 to 65
- Twin Shock Culverin
-- Damage increased from 60 to 65
-- OP increased from 12 to 13
- Shock Palliser
-- Damage increased from 200 to 220
- Fusion Buster
-- Burst delay reduced from 1.4 to 0.95 (DPS from 125 to 174)
-- Spread increased from 0-12 to 2-16
-- OP reduced from 8 to 7
- Twin Fusion Buster
-- Flux/shot reduced from 65 to 60
-- Burst delay reduced from 1.35 to 1 (DPS from 289 to 359)
-- Spread increased from 0-14 to 2-18
-- OP reduced from 15 to 14
Strikecraft:
- Pereskia
-- Missile damage down from 400 to 250
-- Missile EMP up from 80 to 100
-- Range increased from 1800 to 2000
-- Reload time down from 10 to 6
-- Projectile also has the new chaff deployment logic, but only fires 2 chaff projectiles rather than the 3 of a standard Thap
Other:
- The potency of all EMP arcs should now scale with any damage modifiers to the firing weapons.
[close]

Imo the fusion buster group of weapons don't match the faction whatsoever and seem lackluster/useless with the limited testing ive done with them
Busters are meant as "low penetration high DPS" and with the changes in this patch, they should be more worthwhile options to pick.
On a per-shot basis they are not the best option for their mount size, but launch a decently sized burst of shots which can strip light armour very effectively but start to fall off in effectiveness against tougher armour.
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Deageon

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Re: [0.95a] Kyeltziv Technocracy [1.1]
« Reply #19 on: December 08, 2021, 02:15:40 PM »

Good to see the shield wideness got a tiny bit buffed, seemed like the ships were barely being covered previously. Thanks!
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Hauda

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Re: [0.95a] Kyeltziv Technocracy [1.1]
« Reply #20 on: December 14, 2021, 08:02:16 AM »

Just tried to download this and it triggered a severe trojan alert on my system :S
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Amazigh

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Re: [0.95a] Kyeltziv Technocracy [1.2.1]
« Reply #21 on: December 26, 2021, 02:37:31 PM »

Update 1.2.1
New ship, Xiezhi Siege Destroyer.

New Weapons, a pair of assault role weapons, and two anti-fighter/anti-small-craft missile pods.
New Hullmods that allow for role specialisation of Kyeltziv combat vessels.

Full Changelog:
Spoiler
1.2.1
- Hotfix for Commander Skill crash.
1.2
New Ship:
- Xiezhi Siege Destroyer
New Weapons:
- Packet Cycler
- Shock Fougasse
- Bellis Missile Pod
- Perennis Shock Missile Pod
New Hullmods:
- Kyeltziv Assault Package
- Kyeltziv Support Package
- Kyeltziv Assault Loader
- Kyeltziv Siege Loader
- Kyeltziv Autoforge Loader
Other:
- Assorted Variants Updated.
- Rangefinder Hullmod changed from 10% bonus to 15% bonus.
- Shock weapon EMP arcs now deal more EMP damage.
- Ilkut OP increased from 210 to 225
- Graviton Sweeper Sprite Updated.
- Valkyrie (KT) Sprite Updated.
[close]

Just tried to download this and it triggered a severe trojan alert on my system :S
This sounds like an issue with your anti-virus tbh, no idea why my mod would set off a trojan alert.
« Last Edit: December 26, 2021, 03:32:09 PM by Amazigh »
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Amazigh

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Re: [0.95.1a] Kyeltziv Technocracy [1.3]
« Reply #22 on: January 07, 2022, 05:38:24 PM »

Update 1.3
New ships:
- Strekoza Cruiser
- Peikko Phase Frigate
- Katsoja Phase Destroyer
New Weapons, a selection of "support" weapons that have low flux cost for their slot size, and provide effective mid-long range value.
New Hullmod, final one in the role specialisation set.

Full Changelog:
Spoiler
1.3
New ships:
- Strekoza Cruiser
- Peikko Phase Frigate
- Katsoja Phase Destroyer
New Weapons:
- Shock Springald
- Lorentz Rifle
- Twin Lorentz Rifle
New Hullmod:
- Kyeltziv Siege Package
Other:
- Some variants altered to use the new weapons and Hullmod.
- Fixed installation bugs with the package hullmods.
[close]
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Helldiver

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Re: [0.95.1a] Kyeltziv Technocracy [1.3]
« Reply #23 on: January 07, 2022, 05:53:02 PM »

Those phase ships look awesome. Was wondering what KT phase was gonna look like and the "belt" phase coil took me by surprise, very cool.
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WolfPriest

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Re: [0.95.1a] Kyeltziv Technocracy [1.3]
« Reply #24 on: January 17, 2022, 03:20:00 AM »

Had to scroll too much to find this mod, it deserves to be much higher. Absolutley brilliant, but still can use more stuff.
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Amazigh

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Re: [0.95.1a] Kyeltziv Technocracy [1.4]
« Reply #25 on: January 28, 2022, 08:53:09 PM »

Update 1.4
New ships:
- Otkyrt Frigate
- Narva Carrier (Capital)
New Weapon:
- Garaj Cruise Missile Launcher
New Strikecraft Wings:
- Ophrys Interceptor Corvette
- Vahlia Assault Corvette
- Cynara Strike Corvette
- Wolffia Support Corvette

New Weapon is a "support" classed large missile for long range suppression, and the corvette wings are high OP cost, but very good at their designated roles.

Full Changelog:
Spoiler
1.4
New ships:
- Otkyrt Frigate
- Narva Carrier (Capital)
New Weapon:
- Garaj Cruise Missile Launcher
New Strikecraft Wings:
- Ophrys Interceptor Corvette
- Vahlia Assault Corvette
- Cynara Strike Corvette
- Wolffia Support Corvette
Other:
- Added 0.5 second cooldown between jumps for the Peikkos Phase Skipper
- Improved Katsoja mine explosion effects
- Rangefinder range boost reduced from 15% to 10%
- Vedha Rocket health lowered from 150 to 120
- Salvage Pod Tappi autogun swapped for a Niitti Autogun
[close]
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Tyrant11

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Re: [0.95.1a] Kyeltziv Technocracy [1.4]
« Reply #26 on: January 28, 2022, 09:17:51 PM »

Update 1.4
New ships:
- Otkyrt Frigate
- Narva Carrier (Capital)
New Weapon:
- Garaj Cruise Missile Launcher
New Strikecraft Wings:
- Ophrys Interceptor Corvette
- Vahlia Assault Corvette
- Cynara Strike Corvette
- Wolffia Support Corvette

New Weapon is a "support" classed large missile for long range suppression, and the corvette wings are high OP cost, but very good at their designated roles.

Full Changelog:
Spoiler
1.4
New ships:
- Otkyrt Frigate
- Narva Carrier (Capital)
New Weapon:
- Garaj Cruise Missile Launcher
New Strikecraft Wings:
- Ophrys Interceptor Corvette
- Vahlia Assault Corvette
- Cynara Strike Corvette
- Wolffia Support Corvette
Other:
- Added 0.5 second cooldown between jumps for the Peikkos Phase Skipper
- Improved Katsoja mine explosion effects
- Rangefinder range boost reduced from 15% to 10%
- Vedha Rocket health lowered from 150 to 120
- Salvage Pod Tappi autogun swapped for a Niitti Autogun
[close]
Is the update save compatible?
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MeinGott

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Re: [0.95.1a] Kyeltziv Technocracy [1.4]
« Reply #27 on: January 30, 2022, 10:05:47 AM »

Quote
Is the update save compatible?
Thats the one question I wish authors would always include in their changelogs by default, since it is 100% certain that it will be asked at some point   ;D

Amazigh, great ships and original, consistent look. Thought Id write it so you can have more positive assurance in your thread.

Also, Im attempting to update right now, so if I dont reply within an hour, then, dear readers, you can assume it is compatible ;)
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Helldiver

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Re: [0.95.1a] Kyeltziv Technocracy [1.4]
« Reply #28 on: February 08, 2022, 03:48:33 AM »

Feedback: Kyeltziv ships with drone systems don't have a system "weapon" set, causing drones to appear from the center of the ship instead of the drone bays visible on their sprites. Setting a hidden system weapon there fixes the issue.
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balordezul

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Re: [0.95.1a] Kyeltziv Technocracy [1.4]
« Reply #29 on: February 28, 2022, 07:46:04 AM »

I have yet to play your faction but have enjoyed fighting against them.  I did run into an interesting interaction and you can do whatever you want with it.  This is a mod interacting with another mod but it will likely have other game physics impacts too.

The Ai does a great job creating a battle line but I found that a number of the Kyeltziv Technocracy ships have a mass value issue.  I discovered that the Xhan Ouggom ship with the Magnetic Impulse completely destroys a Kyeltziv Technocracy fleet.  When the power is activated the Kyeltziv Technocracy ships are thrown around much more then they should be.  I'm not sure if it is to much mass or to little mass but something is off. 

I bet that ramming interactions will also see some oddities.  You might want to double check your mass or whatever calculates that compared other ships of the same class.   

Beautiful faction and keep up the good work.  I'm likely going to try them out soon vs just fighting against them.
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