Ok, took longer than expected to do all of the balance tweaks and testing to ship this update out, but we're finally here.
Lots and lots of small changes, and a few bigger ones.
The Solar Flare still needs a proper rework, but it's been adjusted a bit. DP cost has gone down and it gained armor, hull, and flux stats. It also gained the use of the Harmonic Winds system instead of Active Flares, which helps it get the wings out to the combat lines. It now performs about as well as a Legion, though more of a support role than a front line combat role.
Finally got around to a nerf to the Moonbreaker bombers. They're still very strong, even with only two to a wing, but they now just slightly over-perform compared to vanilla bombers instead of massively. They may get hit with a nerf bat again at some point, but we'll see.
Celestial Guide has also been made considerably more expensive to run, as it was never intended to be a flat-out better alternative to an Ox. Now it at least costs more to run to make up for the additional utility it adds, and there is less reason to want to run more than one.
We also add a new weapon in, the Scorpion Beam. Basically an upsized tac laser that can fire over friendly ships, it's a really nice compliment to the usual rotational combat style that SDV ships excel at. Damage profile is good, although the flux usage is somewhat inefficient.
Lots more planned for the future, but this should kick off v0.97 of Star Sector pretty well!