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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Stardust Ventures ship pack v0.8.3  (Read 140950 times)

Qyku

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Re: [0.96a] Stardust Ventures ship pack v0.7.1
« Reply #75 on: August 13, 2023, 05:21:55 PM »

Hi, I'm running Stardust Ventures version 0.7.1a on Starsector .96a-RC10. This is a fresh save, mod was loaded at playthrough start. Got this crash when jumping through a hyperspace portal.
I do not have any Stardust Ships, or stardust weapons or LPC fighters equiped on any of the mounts.

Game did not crash again, when going through same hyperspace portal the second time on reloading the save and playing. I predict it will reoccur though reading the above posts.

I've attached my enabled_mods.json just in case.

Code
510706 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at plugins.stardust_FleetStatManager.applyHarmonics(stardust_FleetStatManager.java:130)
at plugins.stardust_FleetStatManager.advance(stardust_FleetStatManager.java:54)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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Sleepy Rachel

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Re: [0.96a] Stardust Ventures ship pack v0.7.1
« Reply #76 on: August 13, 2023, 05:30:22 PM »

Hmmm. That's annoying. Definitely an issue with the new Celestial Guide code. I haven't run into that yet personally, though, I've gotten quite a few hours of testing in.

I wonder if there is some difference between Java 7 and Java 8 (which is what I'm running). Default for SS is Java 7, which I assume you haven't moved from?

A few other questions:
   1) Are you on 0.7.1?
   2) Do you have a Celestial Guide in your fleet?

Did the swap to Java 8 quite a while ago and just double checked that I'm still running it for Starsector.

Yup, am running 0.7.1.
And no, I don't currently have any in my fleet.

From what I can tell, the crash only happens randomly in hyperspace (and one time it happened as I was exiting a system gate back into hyperspace). On the save I've been playing for a couple of days now it has occurred maybe 4 or 5 times? It's also happening to my partner who is running the same mod list as me, and the logs keep repeating what I sent earlier.

We're both running fairly new save games, and we've never had this particular crash when running Stardust Ventures previously. If there's any other info I can give that might be of help, just let me know. And thanks for looking into it!
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.1
« Reply #77 on: August 13, 2023, 06:12:51 PM »

I've a couple of other people report crashes as well. Unfortunately, I haven't seen it in my own games yet so I haven't had a chance to run it through a debugger. But I may have a solution.

I'm working on an update to the code that should catch any of these issues and prevent them. Once I'm fairly certain it's stable I'll release an update.
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.2
« Reply #78 on: August 15, 2023, 09:47:16 AM »

Ok, I have a fix in that should hopefully stop the crashes.

However, there is a chance some cross-mod issue is also causing crashes, so if you still get crashes with 0.7.2 please let me know. I'll also need your modlist for those crashes so I can see if can narrow down where the mod conflict might be.


I'm also working on some code robustness that should prevent any similar types of crashes in the future regardless of what other mods do, but I'm waiting on some advice from Alex for that.
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.2
« Reply #79 on: August 17, 2023, 10:02:50 PM »

In other news, here is a short video showing off one of the things I'm currently working on adding to the mod:  https://www.youtube.com/watch?v=YdxL_qrufoQ

Right now I'm calling it the Equinox Defiance, although we'll see if I keep that name or not. Got a few more tweaks I'll probably do to it, but it's shaping up nicely!

And, yes, it's inspired by the Normandy, though by no means attempting to be a copy of it.
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.3
« Reply #80 on: August 27, 2023, 08:34:33 PM »

New release is out!

Nothing too big this time, but you do get the new Twilight Defiance missile cruiser to play around with!



It packs quite the punch, but it's rather fragile so make sure it's got escorts or proper ships of the line to hide behind while it goes to work.

Otherwise, not too much else new. A few fixes here and there, some better descriptions for some effects, and the Stardust Engine Enhancements hullmod gets the same S-Mod bonus as the vanilla Augmented Engines (additional +1 burn speed). I also toned down the rate that SDV ships show up in Independent fleets a tad. They're supposed to be common in those fleets, but not overwhelming compared to vanilla ships.

I've got a few other ideas on what to work on next, but we'll see how it goes.

As always, if any issues pop up make sure to let me know!
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.3
« Reply #81 on: September 15, 2023, 10:01:16 AM »

It'll still be a bit before the next release, but I wanted to show you a few things I've been working on.

First off, I'm both adding in some new Proton guns as well as larger Fel defense weapons (multi-barrel versions of existing guns) as well as doing a few color changes to make it more obvious what type of weapon is on the ship. While I like the consistency of how my weapons have been looking, it's been getting increasingly difficult to tell at a glance what you're getting shot by.



As you can see, the proton guns are getting a blue paint job. I've also shifted the Fel point defense weapons to a greenish hue.


I was also playing around with an alternate 'VIP' paintjob, and came up with this:


Not entirely sure what it'll be used for yet. Maybe a custom Nex start, or perhaps as a special derelict you can find out somewhere on the rim. We'll see how it develops!
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.3
« Reply #82 on: September 22, 2023, 09:02:22 AM »

Ok, v0.7.4 is now out!

Lots of little changes in this one, plus some new content with the extra proton guns and fel defense systems.

And, you can now start the game with the fancy Ivory and Gold Storm Seeker carrier if you've got nex installed. Just go to Custom Starts and pick A Golden Ticket. It's a fairly low powered start. The ship is a bit nicer than normal, but not a super ship by any means, and you start off with a decent amount of credits and a bit of rep with the independents. Mostly, it's designed for you to be able to go out and start exploring the sector without worrying about too many entanglements or restricting your run too much.

Note that with the rebalancing I've done that some things had their OP costs changed, so for existing saves you may find some ships over or under on OP. Otherwise, should be fully save compatible.

I hope you enjoy it!
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hidefreek

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Re: [0.96a] Stardust Ventures ship pack v0.7.4
« Reply #83 on: October 13, 2023, 09:33:44 AM »

The game notified me.
where can I get the 0.8 version?
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.7.4
« Reply #84 on: October 13, 2023, 09:40:48 AM »

The game notified me.
where can I get the 0.8 version?

Still in development, I'm afraid.

I guess I shouldn't update my mod_info version until it's actually released. I didn't realize that it'd notify people just from a dev push up to github. Makes sense though.

But in the meantime, here is a teaser on one of the big things I'm working on:
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hidefreek

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Re: [0.96a] Stardust Ventures ship pack v0.7.4
« Reply #85 on: October 14, 2023, 09:29:37 AM »

The game notified me.
where can I get the 0.8 version?
Thank man
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.8.0
« Reply #86 on: October 20, 2023, 08:33:10 PM »

Ok, 0.8.0 is out!

Mostly behinds the scenes code stuff that'll make future additions go smoother. But we have shops now, and that makes finding your favorite SDV ships and gear that much easier to get your hands on. Note that you'll need to have good rep with the market owners (Independents) to unlock the bigger ships and much of the weapons.

We've also got a configuration file as well as LunaLib config support. Note that LunaLib settings get taken over the config file, so if you're not seeing your changes take place that could be why. LunaLib isn't required, however, so no worries if you don't have it.

As always, let me know if you have any issues, and have fun with the mod!
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jtcbrown

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Re: [0.96a] Stardust Ventures ship pack v0.8.0
« Reply #87 on: October 21, 2023, 11:01:48 AM »

Updated Mod...

"Fatal:  Error loading [plugins.stardust_ModPlugin]

Compiled for the wrong version of Java, change the compile target to
Java 7
Cause: plugins/stardust_ModPlugin : Unsupported major.minor version
52.0"
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Xiborr

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Re: [0.96a] Stardust Ventures ship pack v0.8.0
« Reply #88 on: October 21, 2023, 03:51:15 PM »

Hi, the same issue about the Java just updated and I can't get the game to run hopefully it can be solved soon thank you. It says it was compiled wrong. Loving the mod so far keep up the awesome work.
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Mephansteras

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Re: [0.96a] Stardust Ventures ship pack v0.8.0
« Reply #89 on: October 21, 2023, 05:02:00 PM »

Yeah, looks like my IDE was being 'helpful'. I will see about getting a patch out as soon as I can.

Upgrading your Java version from 7 to 8 should fix it for you (and helps with performance), but I will definitely try to get this fixed so it's not causing people issues.

You can also roll back to the 0.7.4 version by downloading the zip file from that section on the releases page here: https://github.com/Mephansteras/Stardust_Ventures/releases
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