Ok, 0.6.0 is now live!
Big changes this time. Old saves shouldn't break, but some of the stuff might get a bit wonky so be warned.
The biggest change being that Stardust Ventures ships
finally have their Stardust Core hullmod that I've been planning forever. It works as a slightly weaker version of Solar Shielding, but adds in a big boost to your fleet's campaign map agility. The bonus scales depending on what percentage of ships are Stardust Ventures, maxing out at a 50% bonus if all your ships have the Stardust Core Field.
End result is that you'll be much more responsive on the map outside combat, especially when dealing with hyperspace storms and slipstreams. All to make exploring the edges of the sector just that much easier.
There is also the Engine Enhancements hullmod from the previous post, which boosts burn speed and combat maneuverability.
Getting all that to work required adding in MagicLib, so that's now a dependency plus LazyLib which MagicLib needs. Most mods use them, so you probably already have them, but if not I'm adding links to the OP.
The other major change was splitting the blueprints out from the midline package and into two separate Stardust Ventures packages. One for civilian bps and one for military. This had some spillover into which factions use what, but those changes are fairly minor. However, this does mean that mod factions that used midline tech won't be randomly getting Stardust Ventures tech now.
There were a few other changes here and there which you can see in the changelog.
From here, probably some more hullmods and into the Ship Systems.