Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Pages: 1 ... 8 9 [10]

Author Topic: [0.97a-RC11] Nes's SAW 1.15SSS  (Read 196600 times)

Nes

  • Lieutenant
  • **
  • Posts: 78
    • View Profile
Re: [0.97a-RC11] Nes's SAW 1.14SSS
« Reply #135 on: October 08, 2024, 03:04:12 AM »

1.14SSS
qol, more general polish and a couple new skins
notably a certain domain historical society cameo

save compatible
Logged

Nes

  • Lieutenant
  • **
  • Posts: 78
    • View Profile
Re: [0.97a-RC11] Nes's SAW 1.15SSS
« Reply #136 on: October 14, 2024, 04:31:40 PM »

1.15SSS
This update adds a set of alternate skins for the hightech roster, minty fresh!

Changelog:
Magic Paintjobs: vanilla ships cosmetics, manage them in "Personal" intel tab
-added "Automata" Paragon
-added "Automata" Astral
-added "Automata" Aurora
-added "Automata" Fury
-added "Automata" Shrike
-added "Automata" Medusa
-added "Automata" Scarab
-added "Automata" Hyperion
-added "Automata" Omen

save compatible

also, long overdue, updated the main page and moved file hosting to patreon(there is not and wont ever be any paywall for my starsector content, I REFUSE)
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 330
    • View Profile
Re: [0.97a-RC11] Nes's SAW 1.15SSS
« Reply #137 on: October 15, 2024, 06:23:05 AM »

Huzzah!

Thanks for the update, Nes.
Logged

tindrli

  • Ensign
  • *
  • Posts: 47
    • View Profile
Re: [0.97a-RC11] Nes's SAW 1.15SSS
« Reply #138 on: October 17, 2024, 05:14:56 AM »

1.15SSS
This update adds a set of alternate skins for the hightech roster, minty fresh!

Changelog:
Magic Paintjobs: vanilla ships cosmetics, manage them in "Personal" intel tab
-added "Automata" Paragon
-added "Automata" Astral
-added "Automata" Aurora
-added "Automata" Fury
-added "Automata" Shrike
-added "Automata" Medusa
-added "Automata" Scarab
-added "Automata" Hyperion
-added "Automata" Omen

save compatible

also, long overdue, updated the main page and moved file hosting to patreon(there is not and wont ever be any paywall for my starsector content, I REFUSE)


strange, i could't load a game when updated
anyway thanx for updating
Logged

Cryovolcanic

  • Captain
  • ****
  • Posts: 330
    • View Profile
Re: [0.97a-RC11] Nes's SAW 1.15SSS
« Reply #139 on: October 17, 2024, 08:42:50 AM »

What guns (modded or vanilla) do people like to put on the Carnelian?
Logged

Nes

  • Lieutenant
  • **
  • Posts: 78
    • View Profile
Re: [0.97a-RC11] Nes's SAW 1.15SSS
« Reply #140 on: October 19, 2024, 11:37:44 AM »

strange, i could't load a game when updated
anyway thanx for updating
*shrug* my own test save loaded fine and nobody else reported this issue

you can try the generic mod update things: making sure download is not corrupted and the previous version mod folder is deleted before installing a fresh one

What guns (modded or vanilla) do people like to put on the Carnelian?
my personal favorite as of recently has been a fit with storm needler + 2 ion pulsers, light assault gun in small slot and extended mags

a little low on anti armor but drones help a bit and the ship becomes a fantastic disabler, which lets the rest of the fleet pick off a weakened target

also bursting things down with ion pulsers simply feels good :)
Logged
Pages: 1 ... 8 9 [10]