No worries, it was my fault for forgetting to re-disable them after repairing the mod. I have only lost 2-3 hours of play.
OK sorry about not being clear about that. FYI 1.06 is coming out later today and some of the changes require a new game to take effect so you may want to hold off on a new start.
So I made sure I have the do not spawn files in, when I look in the file they are marked as no drop, no sell, restricted/etc and started a new sector. But about the 8th planet I explore, I find a Hiver Weapon BP package. I am not sure what is going on here.
Yea a bonehead move on my part that is fixed in 1.06. Essentially I split their weapon BP into different packages as a way of making their weapons less accessible but I neglected to remove the call for the old BP.
I am also a little confused as drop vs no drop have different blueprint setups. Drop has it broken out into three weapon blueprints, the no drop has all weapons in one blueprint.
See above, similar issue just me being lazy.

I figured if they were no drop then what does it matter. That is fixed in 1.06 as well.
Also the Xrrymm-type Hive,HIVER_mirv seems to be missing "missle8, strike2" in the no drop file, while it has them in the base file.
Good catch, most likely I oopsied and overwrote that when I added the no drop to that one. Sorry about that, I'll have that fixed as well in the next update.
I have not compared the ships yet.
I'd be interested in seeing your feedback. I plan to have the update out later today, just need to run a new game for a couple hours as a final test. So if you have any observations regarding oopsies/changes/updates before then, perhaps I can fit any into 1.06
Thank you for the update and your patience.