I did see your response to someone else about the balance being tuned for faction mods. So I%u2019m currently doing a run with BLUE, RED, UAF, BRDY, and some others - all of which I avoided including in my other recent game with Hiver Swarm due to them being too OP (I thought, haha). Now I realize I want this power in the sector to check Hiver ambition!
Those are some strong factions, you should see a difference. I would also suggest Xhan empire
https://fractalsoftworks.com/forum/index.php?topic=17972.0 That mod is really well done and has some good ships. But mostly because Peplat has their system situated almost perfectly between the Hiver system and the vanilla faction's systems. It unintentailly makes them a good bulwark to slow them down before they reach other systems.
A swappable config file or something would be a good idea, but up to you! I%u2019m not sure if I found that big vendor price after the very most recent patch or not. In any case, I don%u2019t mind being shorter on money, so I used your alternate non-lootable file.
Thank you!
Good to hear that. I have tried my best to make the Hivers as modular as possible with many alternate version files included. I like giving players options since I know we all have different playstyles and goals.
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The balance for this mod is way, way out of wack for a vanilla-ish experience, I'm struggling to understand some of the balance choices, these fleets are incredibly strong compared to any other neighboring factions and decimate the core worlds in the matter of a few cycles in which every portion is inhabited by hivers. The fighters are EXTREMELY tanky compared to any other fighters and hard-hitting again, compared to any other fighters / bombers which require support to be all too impactful or are usually moreso nuisances.
I designed the ships to be tanky because they are hard coded to be enemies to the entire sector. In my games I have seen more than one faction invade their system at a time +/- my personal fleet at the same time. Also, they need to be able to stand up to multiple Remnant fleets when they send out invasion/colony fleets since their systems are way outside normal shipping lanes where the remnant fleets hang out and intercept.
I've sort of tried to understand your point on trying to not make the faction pushovers and maybe you're just competing with the other mods that ALSO overpower their factions, but these guys really take the cake with fleet size and kind of detracting from what I assumed would be bio-engineered ships which're fleshy, weaker yet more numerous or maybe some glass cannons or... something balance-y
Well they are an advanced alien species with better tech than Corvus factions. The focus of the mod is to have a more advanced enemy and a challenge to fight against. Balance isn't really a consideration since I never meant them to be a player faction. (Note: I have had several requests in the past which is why I have instructions on how to make them playable on the forum op if you really want to roll over the sector.)
but no, their weapons are INCREDIBLY strong, their hull + armor is incredibly durable (and apparently regenerates, which is easy to do when theres so many ships deployed per swarm fleet...) and they're numerous compared to other vanilla mods.
See above regarding weapons/hull and regen. I would, however, like some clarity on your numerous comment. Are you referring to the number of fleets they have out at once, the amount of ships in an individual fleet or how many ships they can deploy in combat?
I think, if you want, you should establish a design philosophy for the hivers like oh, the fighters are weak but they're numerous and swarm like locusts, cause I ACTUALLY REALLY ENJOY the aesthetic and idea of bug-men from the corner of the system waging war and stirring ***. I wanna kill aliens, I think that's missing from vanilla.
Well that is an idea I think I can work with, I just want to make sure I understand your point correctly. Are you suggesting that I reduce the stats of their individual fighters and bombers but add more ships per wing?
A balance or an alt-mod where the stats are for a more vanilla-ish experience in their values would be cool
I am in the process of making a more vanilla friendly version of the mod however that requires a lot of code manipulation. I am not sure I have the free time to release that in the near future as I also am working on making an all insect ship graphic pack oh and those pesky holidays where people would like to see me crawl out of my cave and visit them.
The idea is on the Hiver to-do list so it will get done just no ETA, sorry.
srry for ramble its late and im just sad I have to disable this mod and make a new save since bug-men basically consumed my vanilla-ish core worlds in 5 cycles
OH no need to apologize, it is comments like yours that give me ideas and it makes the mod better for all.
I look forward to more rambling