Hey. No worries, I was just throwing my impressions here, I understand that balancing boss faction is tough.
I appreciate that. I can be a challenge keeping up with three faction mods and poor little ole Ore Refinery, I really need to spruce that utility mod up at some point.
No I agree with people who think ships should be recoverable, just at much lower rate. Because so far I can get quite a few after every fight, which is not much lower than with vanilla ships.
Well as far as I can tell it is a binary option. I thought that by making them explode it would make them less recoverable but that is not the case, just more damaged. I was able to make a separate ship.data for the upcoming update that the player can replace the current one with that makes them unrecoverable.
I thought campaign layer encounters between NPC fleets is solved based on fleet points, not on actual weapon stats? I imagined just making them higher FP would solve the campaign layer problems without upsetting battle layer balance? No actual experience here though. Making them cost more deployment points cost sounds good though.
To a point yes you are correct. I also had to take into account the player battles. The way I have them set now, the AI is challenged as well as the player. I did increase their deployment and supply use by 15% for the next update. In testing it seems they are easier to manage.
Makes sense in battle salvage, but right now I find a bunch in just random salvage everywhere, mining stations, ruins and such. Maybe removing bug stuff from normal loot spawns would fix this. It should be a trophy from a tough fight, not just random find.
Well same for the weapons, a binary choice. I do have several blacklists so they do not show up in places like the Prism Freeport and some other modded ways of obtaining them. I will look over the SS code and see if there is a way to exclude them from ruin and mining station salvage as well. I also will be including an optional weapon_data.csv that, if used, will make their weapons unrecoverable as battle salvage.
There was an update for previous (.91?) version, I think it was just not posted in mod index.
I was unaware of that, I'll see if discord has anything. I did take e's suggestion and looked over Nia Tahl's code and found some tags I had not seen before and with some research was able to make the aforementioned optional files.
Anyway, I'm looking forward to check out the update.
That is good to hear. I was able to spend a couple hours today banging out code. Next will be some graphic updates and that will take a couple more hours when I get the chance. So no ETA as yet but I should have time this weekend to give Hiver some focus.
Thank you for the reply, it did clarify things for me.