Sure thing boss.
To me, theres nothing about these ships that says "this is a hive mind", its all just rather generic. The systems they have while okay in practice, leave a lot of holes in the line up.
For instance, youre missing anything with a ground support package, nor do any ships have any fast missile racks or missile forges. Nothing has any kind of maneuverability system and i believe its lacking in phase ships. The fighters are fairly generic with lots of holes in them as well. Perhaps ive not seen them yet, but there doesnt seem to be any other faction specific mod other then Biological Hull. High energy focus a bit overused. Perhaps borrow some of the code for the acid weaponry(with permission of course) and make some unique effects on some weapons. Maybe some energy weapons with limited tracking, thats pretty rare and enough to be unique. Combine the multi-part munitions from Arkgniesis and you could probably make curving beams! Maybe some hive mines(heh), that instead of exploding with damage create fighter craft. Maybe take advantage of the state based ship specials that have been appearing? Dunno, just throwing ideas out there. Havent seen there home system yet, do they utilize special stations and defenses?
As a first pass its pretty cool, good adaptations on the sprites etc. Some of the ships look really cool like the Beetle and the big carrier dragonfly thing is useful. Tartiflette could probably give some insight on how to do fluttering wings etc and the Kingdom of terra has segmented ships, which would be really cool on the long worm like things.