Was about 10-15ish hours in (time just *poofs* when I play this game). Found a nice star system with a tern world and a blackhole nearby 4ly away with frozen worlds so i was starting to setup a nice little industry and before i even got the first industry up they saturation bombarded it.
Thank you for the time stamp clarification, that helps. And yes SS can be a Zen experience and I've looked up at the clock myself wondering where the time went
I was also not playing as any of the core factions, I was playing as the UAF (The Anime Cat People Mod with sweet ships) so I started in the lower left and it made countering hiver fleets *incredibly* time/resource intensive.
Hmm, that is interesting. Personally, I have not played as UAF as my aesthetic is low tech sort of scuffed and beaten up ships so I cannot say from first hand experience but I have read on the Hiver reddit threads that UAF is one of the Mod factions that are OP enough to stand up to them. Another one I have read and experienced is that Xahn Empire
https://fractalsoftworks.com/forum/index.php?topic=17972.0 is a good one to have installed as a NPC faction since their system is directly in the Hiver invasion path and they do a pretty good job of defending the sector. Plus it is a well done mod and I recommend it either way.
I was honestly expecting an enemy more like the Scourge from Stellaris where they're more an end game faction that comes in *really* late,
Oh my talk about a great time sink, Stellaris and I go way back
but that was just my noob ass reading the description and having not played the game before.
Don't beat yourself up about it, I am flattered that you chose to add them in your first playthrough. I will write a better description on the main page that they are a boss faction that you do have time to prepare for but one that the player has to take an active role in defeating them starting around mid-game and can be an end goal achievement if you do not have many mod factions to help.
I'd love to re-active this mod if you can get this whole "steam-rolling the economy" problem sorted.
I would recommend playing a few games without them to get a better feel of the game and more relaxed pace then when you feel you would like a challenge, well they are waiting for you....
It was fun luring them into traps and then salvaging their weapons and turning their own weapons against them on UAF ships I had a cruiser frame kitted out with some of their stupidly powerful energy cannons and it was going toe-to-toe with their ships every battle (cept the dreadnaughts... god those are chonky).
The Emperor is a beast ship for sure, chonky lol I like that description. I have it's deployment points set very high so it won't have many escorts in order to make it manageable but if you see one in the incoming fleet and you don't have some big boys on your own, running is not the worst idea
Well thank you again for your clarifications and giving me the idea to better describe them. I am a bit backlogged on mod updates at the moment but CFT should have an update by the weekend then I have a release schedule of my other mods after. Hiver is sort of last on the list since I just spent so much time on it and neglected my other mods. Soooo, figure it may be a couple weeks before I can dedicate the time to investigate and implement an economy re-work for them but do know that it is on the punch list and will be released eventually(tm)