Thanks everyone for the bug reports and the feedback! I haven't had much time to work on my mods lately, but I do read this thread even if I don't respond all that often, and the reports here help immensely when doing a round of bug-squashing later.
Relay stuff: The calculation is somewhat unreliable at the moment. I think it's because I used flat bonuses, not mults - that will be changed sometime in the future.
Sorry but I cant find clear and exact answer. Does Pets do anything else then CR degradation reduction for their home ship and does their rarity has anything more to it then just flavor?
Just flavour. They also all have the same effect because I don't want to trick myself into picking one over the other - it's literally just fluff.
Uhhh... is this supposed to be that long?
nope, lol.
Given the improvements to AOTD's research and special projects might it be worth adding a version of this mod that moves stuff like the galactica research into the research facilities proper either as a proper tech tree or using the new special project features?
I've been told that AOTD is going to become incompatible with my mods (on purpose? Didn't get that one, honestly), so I'm not going to spend any of my exceedingly precious time on features of that will stop working at some point in the near-ish future. Tech-tree integration was scheduled and I set up the basic structure, but it is shelved until I get some kind of confirmation that it's not wasted effort.