Just some feedback on default values.
Play trough: Unlocked at start* + bypass ship building size, mine asteroids, produce fuel/supplies to survive, and build own ships with hull parts.
The default values are awful, mining asteroids/planets/fighting eats supplies/heavy machinery the same amount as you produce you basically never overproduce and constantly have to mine and move slowly to crate supplies as you fly to mine more.
But i could assign making hull parts like 10-15% of time to expand my fleet. I made civilian Ventures.
Once you get nanoforges and other parts it get's better, but you also at that time have Onslaughts or Legions or other capitals that have trash Maitenance and using those with hullmods burn more than they produce.
With having 6ships:1fuel production,2supply/heavyMachiery,3ore/transplutonic, corrupted nano forge etc... all special items in inventory it was like 10x worse time investment then doing a mission and buying supplies.
And not only is it 10x worse time invested to gains. It also costs 40OP and reduces 15% Max readiness
Summary:
1:Costs 20/40 OP and -15%Combat readiness
2:Spending ALL the time in manufacturing stance.
3:Even with all the special items it's a waste of time.
Suggested solutions:
1 and 2: Make a tiny manufactory module, that costs 0% combat readiness and 10-20OP but has current default ratios. And make BULK manufactory that costs 15% 20-40 OP and has like 2.5x production of current defaults.
3:For special playtrough it's fine, as a miner, self sufficient derelict roleplaying. But in default game it has no place, costs way too much in OP, combat readiness and produces WAY TOO SLOW.