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Author Topic: [0.95.1a] FuzzyPack - small ship and weapons pack  (Read 20684 times)

SirFuzzWuzz

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[0.95.1a] FuzzyPack - small ship and weapons pack
« on: May 11, 2022, 12:55:03 PM »

I made some ships and weapons. Go play with them.
v1.5.3, requires LazyLib, GraphicsLib.

Artillery go brrr update, added an artillery firing into the z axis.
Some balancing, new midline destroyer, large graviton array and the large thumper.

DL: https://github.com/SirFuzzWuzz/Starsector_mods/raw/main/FuzzyPack.zip

Spoiler
[close]
« Last Edit: January 26, 2023, 07:07:10 PM by SirFuzzWuzz »
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Liral

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Re: [0.95.1a] FuzzyPack - small ship pack
« Reply #1 on: June 03, 2022, 03:36:27 AM »

The bottom-left ship looks fantastic.  The bottom-middle one has a neat design and now needs more greeble and texture all over.

kehnneh

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #2 on: September 25, 2022, 02:33:53 PM »

Starting starsector with this as the only enabled mod produces the following stack trace:

Code
102516 [Thread-9] ERROR com.fs.graphics.for  - Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.for.Õ00000(Unknown Source)
at com.fs.graphics.for.void(Unknown Source)
at com.fs.graphics.for$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
102517 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/station_level3_lowtech.png (using cast)
102518 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/hound/hound_substandard.png (using cast)
103078 [Thread-9] ERROR com.fs.graphics.for  - Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.for.Õ00000(Unknown Source)
at com.fs.graphics.for.void(Unknown Source)
at com.fs.graphics.for$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
103154 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
java.lang.RuntimeException: Error loading [graphics/ships/trilolight.png] resource, not found in [/opt/starsector/./mods/FuzzyPack,../starfarer.res/res,CLASSPATH]
at com.fs.util.Object.Object(Unknown Source)
at com.fs.util.Object.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.Ô00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.G.o00000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Am I missing a dependency?
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #3 on: December 04, 2022, 06:38:21 AM »

The pack requires lazylib but the error seems to imply a ship sprite is missing. Haven't encountered it before in a released version but try the new version and see if it works.
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nooder

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #4 on: December 05, 2022, 10:29:33 AM »

req version says 0.95a-RC15 mine is 0.95.1aRC6 would it work with it ?
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #5 on: December 06, 2022, 08:16:58 PM »

Should work, says the same for me and I have no problems launching. I should probably edit it to avoid confusion though.
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TheLemu

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #6 on: January 16, 2023, 10:47:45 AM »

A small criticism regarding one of your ships.
Spoiler

Too OP, pls nerf

On a more serious note, I really do enjoy your mod. Great stuff.
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Fordo

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #7 on: January 17, 2023, 03:31:07 PM »

Important bug report: The "Bast" frigate with the integrated thermal blaster has an inaccurate hitbox. Projectiles and lasers will go right "over" it without dealing any damage 95% of the time. Funny side effect of this, I can almost fly through enemy ships and their shields. Missiles do seem to damage it thanks to AOE. The Bast (P) variant with the Thumper seems to be working properly.

Also not necessarily a bug, but it would be nice to get even a small description for either of them. WhichMod can't append its indicator when there's nothing to append it to. Love the mod otherwise, neat designs that really set themselves apart. I like putting some plasma streamers in the large energy slots and plowing through fleets and spitting fire like a dragon.
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SirFuzzWuzz

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #8 on: January 21, 2023, 11:59:59 AM »

Important bug report: The "Bast" frigate with the integrated thermal blaster has an inaccurate hitbox. Projectiles and lasers will go right "over" it without dealing any damage 95% of the time. Funny side effect of this, I can almost fly through enemy ships and their shields. Missiles do seem to damage it thanks to AOE. The Bast (P) variant with the Thumper seems to be working properly.

Also not necessarily a bug, but it would be nice to get even a small description for either of them. WhichMod can't append its indicator when there's nothing to append it to. Love the mod otherwise, neat designs that really set themselves apart. I like putting some plasma streamers in the large energy slots and plowing through fleets and spitting fire like a dragon.

Thanks for the feedback, I think I fixed the Bast issue, it was missing the collision box and it's uploaded. As for WhichMod I am not entirely sure how it works but I'll look into it for the next content update.
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Jiur

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Re: [0.95.1a] FuzzyPack - small ship and weapons pack
« Reply #9 on: January 28, 2023, 06:51:18 AM »

Would it be possible to add some real descriptions to your hullmods, with actual numerical values and such? I have no idea what most of them are supposed to be doing, no offence.
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