Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)
Quote from: kikta on December 03, 2021, 08:57:04 PMI want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)I am considering adding it as a special bounty for players that have removed their level cap and are level 38+. I like your idea of an optional boss & superweapon source but the player would have to agree that this ship is non canon and wayyy out of balance.
I agree with the above posts, would love to see it as a bounty.
Is done properly with modular parts?
I hear you and I want to do it. It might be beyond my capacity to do it though.I'm not going to be awarding the player with a playable Magnetar, though. That's just crazy. If they want it that badly, they can spawn it with console commands.Magic Lib has a bounty system making things like this easy to integrate.I don't think you need to give player this as reward, just facing 2-3 of this in a fight and winning is enough for a reward.Also you make a blueprint of this and make it cost a really expensive ammount of credits to make, so only endgame players can afford it. There was a ship like that calldd Helix and it was arround 6,00,000 credits to make, its like a good endgame goal to aspire then quit the session.
.... I don't think you need to give player this as reward, just facing 2-3 of this in a fight and winning is enough for a reward.....
Quote from: envenger on December 24, 2021, 08:10:53 AM.... I don't think you need to give player this as reward, just facing 2-3 of this in a fight and winning is enough for a reward..... .... pretty sure it's supposed to be a unique ship. As in just the one.
Hypothetically, if it was to be added to the campaign, how much op and maintenance would it have? Besides, i'm sure the ziggy can deal with this thing.
I tested out the ship... i Don't think anything can deal with it lol.