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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: Starsector 0.95.1a (Released) Patch Notes  (Read 154148 times)

Rojnaz

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #1050 on: May 03, 2022, 09:54:53 PM »

Derelict Drones could be slightly better with access to damper field like the Vanguard, just saying :P
I like using the Derelict Drones but they are especially weak, only the Sentry, Warden and Rampart are somewhat useful.
The only "customizable" Derelict Drone is the Rampart, the rest don't have enough OP to play around with builds.
They rarely survive combat, but that is not that bad because of rugged construction, still they die too fast.

I hope someday they get some love!
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Offensive_Name

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #1051 on: May 07, 2022, 02:53:16 PM »

I just started playing again after a year long break. Why was the heavy mauler changed?
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Brainwright

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #1052 on: May 09, 2022, 12:36:20 PM »

I just started playing again after a year long break. Why was the heavy mauler changed?

Too easy to just flicker the shields and nullify it.  Though now there is no ballistic weapon with singular explosive punch except the Hellbore, and missiles don't cut it, I think.
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FreonRu

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #1053 on: May 27, 2022, 08:12:20 AM »

Good day.
Will there be a continuation of the story in the upcoming update? Or secret locations?
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SpaceDrake

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #1054 on: July 05, 2022, 02:13:53 PM »

Good day.
Will there be a continuation of the story in the upcoming update? Or secret locations?

Alex hasn't formally announced it, but all indications from Twitter et cetera are that yes, the next major update will have part two of the main story. Whether this will fully conclude the story, we don't know.
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