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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.95.1a (Released) Patch Notes  (Read 249042 times)

Aramoro

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #555 on: December 08, 2021, 07:54:51 AM »

I agree that MIRVs cost too much to be useful (ECCM and Expanded Missile Racks, though nearly all missiles need Missile Racks).  MIRVs in early releases did not need ECCM to work fully.  They were weaker and more easily stopped, but at least they worked out-of-the-box back in the day.

whaaaat?

but, i think MIRVs are op
also put racks+eccm on all missile boats...also like the 2xmirv legion
« Last Edit: December 08, 2021, 07:57:33 AM by Aramoro »
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Megas

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #556 on: December 08, 2021, 08:25:55 AM »

I avoid ECCM unless I really need it.  Missile Racks already eats a lot of OP, to the point that it is an automatic S-mod choice if the ship will rely on missiles.

@ Aramoro:  About "Whaaaat", in earlier releases, MIRVs had, I think, seven submunitions, for a total of 3500 damage per missile.  They also split into a significantly tighter cluster.  During some of those older releases, I guess around 0.65, they also regenerated slowly.  (MIRV was more like an upgraded Pilum, when Pilums were overpowered with Missile Spec. 10, instead of an upgraded Harpoon.)  Weaknesses of old MIRVs was the whole swarm was easily stuffed by flak.  If the defender had flak cannons, they were effectively immune to MIRVs.  Also, the splitting was fast and tight, and ships mobile enough could easily dodge the swarm of sub-munitions.  Ships were faster back then too because of stronger skills and hullmods (Augmented Drive Field used to be Augmented Engines, and it could stack with Unstable Injector... at first, and the penalties were easier flameouts or longer repairs, not reduced shot range.)

Also, back then, there were only two large missiles:  Hurricane MIRV and Cyclone Reaper.  Also, some ships had different mounts.
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SonnaBanana

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #557 on: December 08, 2021, 05:27:36 PM »

Alex, please say that Cybernetic Augmentation will recieve more bonuses!
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I'm not going to check but you should feel bad :( - Alex

MightyChristian

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #558 on: December 08, 2021, 08:35:14 PM »

Code
Added new mission that takes the player to the Galatia Academy

:OOOOOOOOOOOOOOOOOOOOOOOO?

More story? do we get more story!? I want more story XD

pwease
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Soli Deo gloria.
And have a nice day :D

(PS: My profile icon was taken from a meme edited into a christian meme and then cropped to his face which I then added the words repent to. Just to satisfy your curiosity.)

IonDragonX

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #559 on: December 08, 2021, 08:54:31 PM »

Code
Added new mission that takes the player to the Galatia Academy
:OOOOOOOOOOOOOOOOOOOOOOOO?
More story? do we get more story!? I want more story XD
pwease
Well, that one mission in particular is not new story. It is a hook to get the player to start the Academy mission line. It needed to be added because some (especially new) players that haven't watched or read any spoilers might not go to GA during their normal play and never realize that the storyline starts there.
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MightyChristian

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #560 on: December 08, 2021, 08:58:51 PM »

Quote
Well, that one mission in particular is not new story. It is a hook to get the player to start the Academy mission line. It needed to be added because some (especially new) players that haven't watched or read any spoilers might not go to GA during their normal play and never realize that the storyline starts there.

Oh.. yes that is what he meant. Thank you for clarifying.

  :'( XD
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Soli Deo gloria.
And have a nice day :D

(PS: My profile icon was taken from a meme edited into a christian meme and then cropped to his face which I then added the words repent to. Just to satisfy your curiosity.)

McTrigger

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #561 on: December 09, 2021, 02:09:47 PM »

hope it comes out soon tm

The one thing you can absolutely count on :D

This year or next?  :-*
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Darloth

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #562 on: December 09, 2021, 02:58:58 PM »


This year or next?  :-*

Yes, that sounds about right.  Hoping it's sooner rather than less sooner, though :)
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Maethendias

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #563 on: December 09, 2021, 05:01:05 PM »

Aaand you have a Legion with 4 Mining pods, and 0 capacitors. Cool idea on paper but I still say Hurricanes need too much to make them good. They turn from "decent HE long range pressure with low ammo" to "pinpoint accurate HE slap of god".

wat... what are you talking about
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Jackundor

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #564 on: December 09, 2021, 11:08:23 PM »

i am once again asking you to tell me what RESET_BARREL_INDEX_ON_BURST will do
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Ruddygreat

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Re: Starsector 0.95.1a (In Development) Patch Notes
« Reply #565 on: December 10, 2021, 05:33:02 AM »

i am once again asking you to tell me what RESET_BARREL_INDEX_ON_BURST will do
it'll make a burst fire weapon always fire from barrel 1, no matter where it last shot from (from what i can remember of nia's tweet asking for it)

Alex

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #566 on: December 10, 2021, 11:03:26 AM »

It's out!
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JUDGE! slowpersun

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #567 on: December 10, 2021, 11:04:54 AM »

It's out!

Ah, I see obsessively checking the forums has borne fruit!
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I wasn't always a Judge...

SCC

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #568 on: December 10, 2021, 11:09:45 AM »

Ah, I see obsessively checking the forums has borne fruit!
I just subscribed to the Fractal Softworks blog with RSS and I'm pretty fast, too.

FooF

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Re: Starsector 0.95.1a (Released) Patch Notes
« Reply #569 on: December 10, 2021, 11:16:10 AM »

Here we go…!
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