Most weapons don't have very limited ammo?
Most weapons don't do insane burst damage and cost flux to fire, so it's balanced that way. Still don't understand how it will make sabots useless, why hammers are not useless when you can easily block them by shield?
Because they still generate flux if you hit shields, so you can overload someone on high flux to punish them for not dropping shields. Sabots as openers do literally nothing without EMP. I mean just config the files and give them 0 EMP damage if you're so sure they won't be useless. And before using the "just combine them with other weapons lol" argument, you get that the AI is capable of flickering shields right. So if there's a burst coming you're telling me the point of the missile is to use that 0.2 second frame when shields are down to punish the enemy with a weapon that doesn't even exist with that sort of projectile speed. I honestly don't get what you're arguing for here.
Again, Harpoon spam is just as, if not more, annoying to deal with. Missiles are strong, water is wet, let's move on please.