How much were the substantial HP and armor buffs for Legion and Dominator?
14k is the new value for the Dominator, and 18k for the Legion. The Legion's new armor is 1750; I forget what the original value was.
Hmm, gotta say that I'd be wary of the hull/armor creep that low tech seems to have going on these days (previously it was Enforcer that benefited). At some point, ships that don't die when the player shoots them (a lot) are just annoying to deal with.
Legion has 1500 armor currently, same as a Dominator.
I guess the question is how long should a properly equipped fleet take to destroy a particular defensive type ship for an enjoyable experience. I've never actually timed it for typical battles. How long does a Radiant or Paragon typically last in enemy fleets? How about phase ships? Especially if you're not configured with anti-shield weapons or setup to purse a teleporting Radiant or a phasing Doom.
Most end game fleets tend to skew towards kinetics since Remnants are more shield based, but if you're packing all Reapers and Hellbores instead of Sabots and Needlers, along with HE weapons, even an Onslaught doesn't last long once it's shields are down and flak is disabled (i.e. the infamous Afflictor + reaper strike comes to mind).
I wonder if part of it is once a ship's shields are down or it's overloaded, it's weapons are no longer firing being disabled, it feels more like a chore than a fight, despite perhaps taking an equal amount of time compared to a more mobile and/or shielded enemy. It's like the Monitor - next to impossible to kill, but unable to actually do any harm, and thus can be considered annoying in the opposing fleet.
Certainly something like an SO Hyperion or SO Fury can last essentially until it's PPT runs out against a wide variety of opponents. Tempests and Omens can take an outsized amount of fire to pin down and kill compared to their OP cost. Especially if the enemy is setup with anti-armor weaponry instead of anti-shield.
If low tech starts taking longer to win against when using a skewed towards anti-armor weapons loadout (as much as most late game fleets are skewed towards anti-shield), then that's probably too much. Unfortunately, I don't have a data sample at hand to make an intelligent statement on where we are currently.