I'll go with this video, wherein a player easily takes the Tesseract fight in a pure Low Tech fleet with mass Sabots and a few complimentary Harpoons:
e.g. you can see off screen that three Enforcers and a Mora wipe the strongest ship in the game effortlessly. This course of events pretty much generalizes to any encounter in the game. Tesseracts aren't the tankiest ship around, but they aren't push-overs and they have built-in RFC so they're also far from the most vulnerable to Sabots. And you're not going to get comparable performance with any other missile + accompanying loadout.
Thank you, I appreciate it! It's unfortunate that the most interesting bit happened offscreen The Tesseracts can be surprisingly easy to burst down, provided they overload at the wrong time (for them), and I've seen it happen in some kind of unexpected cases - but that's luck based, and not seeing this, it's impossible to say what happened there.
And as far as generalizing - quite seriously, does it? The Tesseracts are heavily outnumbered and can't use allies to back off and recover behind. They also have "fearless" AI and so get into more trouble trying to tank Sabots on shields while hanging around. It's really the perfect storm of being susceptible to Sabots. RFC probably doesn't matter too much here; the bigger problem is how much they shield-tank and what it does to their flux, I think.
I have a feeling that even just changing their personality to "steady" could cut down on the effectiveness of Sabots against them a lot.
And whether this really generalizes to a fight when this fleet is outnumbered - I'd imagine it *can* beat a high-level Ordo, probably without too much trouble, because it looks like a high-end fleet. But would it be a much harder - or at all harder - fight with the Sabots either partially or fully replaced by something else? That seems much harder to say. At least, it does not appear to be self-evident to me just from watching this video. And from experience, Harpoons and Reapers seem very, very good in vs-Ordo fights; the number of times that a Radiant - or even a Brilliant - has managed to back off after getting over-fluxed, for lack of finisher-type weapons... that seems to happen a lot.
Yeah, I wish I had better footage on hand
. It's sort of a popular enough opinion on the Discord that no one's felt the need to do a dedicated showcase for it, I suppose.
I'd still say that yes, it generalizes. The point about not having allies to retreat behind is valid, but in fleet scenarios you could similarly have cases where a ship is blocked from behind by its allies. And PD grids are a thing, but even then it doesn't take many Harpoons to knock out any overloaded ship on the front-line before it can retreat (excepting solid interceptor / Paladin PD coverage).
Steady/Timid Tesseracts would be nightmarish, but they have a combination of speed and tanki-ness that is unmatched excepting Radiants (kind of, and they're Fearless as well anyways), Auroras, Hyperions and maaybe Medusas. I doubt that personality changes would save any other ship. Fair point regarding RFC here; I wanted to make a more general point that even armor-tanking the Sabots wouldn't be great here despite the EMP damage reduction, but it's a rather clumsy exhibit for that.
I would wager that the nature of Sabots providing extremely easy overloads (or, while not particularly relevant in this instance, shutting down the entirety of a ship's weaponry and easily winning the flux war) compared to needing a sustained combination of various weapons does make this fight significantly harder than without them.
(I guess it's not super helpful since I'm arguing the opposite side, but I would not be excited to have to try to win this same fight refitted without Sabots (half is still probably reasonably doable but honestly I'd doubt it'd outperform Vlad's current loadouts), and I love a challenge :p)
Harpoons and Reapers are still good! but Sabots are on flexibility and average usefulness grounds a tier above, imo.
That said, still, something for me to think about and keep an eye on, and I appreciate the video and the thoughts. While we're on the subject: any missiles that stand out as particularly bad?
Honestly I'm reasonably happy with the current state of things (despite what my post may imply I actually don't like sweeping balance changes too much :p). If I have to be nitpicky:
- The (Single) versions of Harpoon, Sabot, Hammer, Atropos just feel like ways for autofit to punish the AI
- Small Hammers are probably ever so slightly worse than Reapers (don't have a recommendation here - this is just me being
very nitpicky)
- Breaches are getting buffed, which I think is fair
- Swarmers are still on the weaker side but the buff in 0.95a helped them a lot. It's just hard for them to compare to the Sabot/Harpoon/Reaper trifecta.
- I wish Salamanders weren't so expensive. It's one of those cases where support weapons cost more than killing weapons, which feels unfortunate. Like yeah they can be kind of useful, but it takes a fairly large number of them and falls off very quickly as fleet sizes increase.
- Resonators are being buffed a ton, which is wonderful.
- I doubt anything less than an OP cost reduction will convince (other--I don't hate them!) people to use Proximity Charge Launchers, but I'm looking forward to the rework. Expensive support weapons, again.
- I will still rarely use Pilums, like in whatever old Last Hurrah showcase I did back in 0.9.1a, but it's more of a "mess with the AI" tool than a "I expect this will have a notable effect" sort of thing.
The Larges are probably fine, though the Hurricane is imo better, possibly significantly, than all the rest, especially with the buff to ECCM in 0.95a. I guess Squalls still feel distressingly low on ammo, and the refire delay and awkwardness of Cyclones make me just not ever want to use them over Hammer Barrages and Hurricane MIRVs, but I'd hesitate to say they're out and out bad.
(This reminds me, I've been wanting to tweak the Tesseract fight. It's *supposed* to get harder once you destroy one of them, but that doesn't seem like it's holding up at all.)
o-oh. (I think this
was the case when people were still learning the fight at the start of the patch, but Facets and Shards aren't too threatening compared to a Time Dilation Cruiser and Point Defense trivializes all fighters - thankfully that's being nerfed :p)