Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 3 4 [5]

Author Topic: [0.97a] Seafood Shipworks 0.0.8a  (Read 138900 times)

MMEEXX

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #60 on: March 28, 2025, 08:57:44 AM »

Really great mod. The ships just look so good.
But the high-tech carrier is very OP, I think. 3 fighter bays get doublet with the skill.
Is that not way too strong? I just like my game balanced :)
The other ships are almost too weak, in my opinion. Maybe I'm just way off; what do you guys think?
Logged

MMEEXX

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #61 on: March 29, 2025, 06:26:08 AM »

Also, the capitals are way too rare. 
I have two complete play throughs with this mod, and I found one of them as a derelict. Are they even on sale? I was actively searching for them.
Logged

minoreror

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #62 on: March 30, 2025, 07:41:45 AM »

Yeah, the ships look amazing, but I think balance is lacking. The only ships I've found worth using are the two midline capitals and the hightech carrier. Maybe I'm alone in this, but I haven't found a way to satisfyingly build most of the ships.
Logged

tantananan

  • Lieutenant
  • **
  • Posts: 60
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #63 on: April 10, 2025, 02:55:13 AM »

Does this work with 0.98?
Logged

MMEEXX

  • Ensign
  • *
  • Posts: 33
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #64 on: April 14, 2025, 09:33:06 AM »

To the mod creator: Great mod! 
Could you please make it compatible with "VERSION CHECKER"? And possibly the ability to automatically download mod updates with "TriOS" for example (I don't know how this would be done because I have no clue about modding). 
I use so many mods and started using "LunaLib" and "TriOS Mod Manager."
I'm now sending this message to all the Great mods I use That don't support the version checker. So I don't have to manually search for and download the updates all the time.
Please, please, could you do this?
Logged

Tycipreyll

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #65 on: May 02, 2025, 11:18:54 PM »

Does this work with 0.98?
After editing the json file to accommodate, yes, it does seem to work.
Logged

lili

  • Ensign
  • *
  • Posts: 32
  • a fat guy from the sea
    • View Profile
Re: [0.97a] Seafood Shipworks 0.0.8a
« Reply #66 on: May 03, 2025, 06:18:37 AM »

Really great mod. The ships just look so good.
But the high-tech carrier is very OP, I think. 3 fighter bays get doublet with the skill.
Is that not way too strong? I just like my game balanced :)
The other ships are almost too weak, in my opinion. Maybe I'm just way off; what do you guys think?
This high-tech carrier(Abstruseness-class) is indeed very powerful, and I look at it from two perspectives:
First, I haven’t found a suitable way to nerf it. Whether it’s increasing DP or reducing the deck, neither approach is satisfying. Its strength is already in a good place. On the other hand, other ships are indeed not as interesting or powerful, and I will work on improving and enhancing them.

Also, the capitals are way too rare.
I have two complete play throughs with this mod, and I found one of them as a derelict. Are they even on sale? I was actively searching for them.
It's not unusual to find very few. I don't set a high percentage either. The more shippack mods there are, the fewer opportunities each ship has to refresh in the markets or bounties. I’m looking for a solution that will allow players to more directly access the ships in the mod, without adding new factions.

Please, please, could you do this?
In summary, I currently don’t have much time to update the mods, and I’m sorry I can’t meet your needs in the short term. However, I haven’t given up on mod development, and I appreciate your love and support.


Yeah, the ships look amazing, but I think balance is lacking. The only ships I've found worth using are the two midline capitals and the hightech carrier. Maybe I'm alone in this, but I haven't found a way to satisfyingly build most of the ships.
You’re right; my plan is to buff other ships.
Logged
Pages: 1 ... 3 4 [5]