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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Scan Those Gates (v1.5.7)  (Read 140552 times)

Bugatti

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Re: [0.97a] Scan Those Gates (v1.5.7)
« Reply #75 on: April 20, 2024, 05:09:55 PM »

could you fix the remote .version on github so it points to the correct url for the changelog for LunaLibs?

It should look like this
Code
	"masterVersionFile":"https://raw.githubusercontent.com/AEROassault/ScanThoseGates/master/ScanThoseGates.version",
"modName":"Scan Those Gates",
"modThreadId":24651,
"modVersion":
{
"major":1,
"minor":5,
"patch":7
},
"starsectorVersion":"0.97a-RC11",
"directDownloadURL":"https://github.com/AEROassault/ScanThoseGates/releases/latest/download/ScanThoseGates.zip",
    "changelogURL":"https://raw.githubusercontent.com/AEROassault/ScanThoseGates/master/changelog.txt"
That will get rid of error in console and allow changelog to show in LunaLibs, small request but i like things clean and working as intended. It seems LunaLibs checks the url from the remote side so this cant be fixed locally.
« Last Edit: April 20, 2024, 05:38:24 PM by Bugatti »
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rhinolt

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Re: [0.96a] Scan Those Gates (v1.5.6)
« Reply #76 on: May 25, 2024, 08:11:49 PM »

This might be a dumb question but where are the abilities? I checked my bar and none of them are there.

Looks like you got the bug where it doesn't add them. If it doesn't add them after you save + reload the game, you can use this runcode in the Console Commands console to add them.
Code
RunCode Global.getSector().getCharacterData().addAbility("stg_GateScanner"); Global.getSector().getCharacterData().addAbility("stg_HypershuntScanner"); Global.getSector().getCharacterData().addAbility("stg_CryosleeperScanner");

resolved with these tkx
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Def16

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Re: [0.97a] Scan Those Gates (v1.5.7)
« Reply #77 on: July 16, 2024, 08:16:36 AM »

Upon completing the tutorial, after travelling to Corvus and speaking with one of the NPCs, enter the following in Console Commands:

RunCode Global.getSector().getCharacterData().addAbility("stg_GateScanner"); Global.getSector().getCharacterData().addAbility("stg_HypershuntScanner"); Global.getSector().getCharacterData().addAbility("stg_CryosleeperScanner");
Thanks, running a game with a bunch of other mods for the first time (without nex) and started the game through the tutorial quest. That must have been what was preventing the icons from showing up.
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mllhild

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Re: [0.97a] Scan Those Gates (v1.5.7)
« Reply #78 on: December 21, 2024, 01:03:11 PM »

A setting to enable scanning the games, even without having done the story line would be nice, since currently the only option to skip the main quest is nexrelin.
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