Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 7 8 [9]

Author Topic: [0.98a] Ore Refinery v1.0 - 04/01/25  (Read 167677 times)

Dazs

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #120 on: April 01, 2025, 02:22:06 PM »

Wait so if i used an old version in a .98a game will it break the save to update this mod?
I want to make sure I understand your question before I answer. If you have a saved game that was saved under .97a, it will be by default not compatable with the .98a update. However, if I am reading your query correctly, you want to use the current version of Ore Refiney v1.0 in the older .97a version of Starsector. If this is the case, I cannot say for sure if it will work. I no longer have a .97a version of the game but here is a link to the last version of the mod before updating for .98a https://www.dropbox.com/scl/fi/ibk1031dbftl31kyadle0/Ore-Refinery.zip?rlkey=7sf5ocbef5oufk2nb4owwr4nd&st=t6zmnj7j&dl=0

If I am incorrect in my understanding or if you have any other questions/concerns then please feel free to reach out.

Arghy

  • Captain
  • ****
  • Posts: 327
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #121 on: April 01, 2025, 09:43:30 PM »

Haha its understandable--i used the older version and just edited the game version to 98a so its the prior version of your mod on .98a. Is it save compatible to update it from the older version to OR 1.0?

It's starsector: .98a, ore refinery: previous version
Logged

Dazs

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #122 on: April 02, 2025, 03:29:58 AM »

Haha its understandable--i used the older version and just edited the game version to 98a so its the prior version of your mod on .98a. Is it save compatible to update it from the older version to OR 1.0?

It's starsector: .98a, ore refinery: previous version
Ah OK I totally misunstood the asignment then :) Well you *should* be able to run version 0.9.1 of Ore Refinery under the .98a version of the game. However you not only need to update the mod_info file but also the Orerefinery.version file lines 7 though 11 by changing the verison number to 1 0 0 and line 11 to "starsectorVersion":"0.98a-RC5",

Just know that I have requested additions to this mod that I will be making by the weekend so stay tuned.

Deathawaits4

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #123 on: April 29, 2025, 07:48:30 PM »

Hei when you activate the refinery without enough ore, the ore will just dissapear and you won't get anything for it. I think you need to add a check that the player actually has enough ore in the inventory.
Logged

shakatu

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #124 on: May 08, 2025, 07:14:32 AM »

hello, can i ask if other salvage gantry works? (see attachment)
what happen if i use 10 salvage gantry?

thanks
Logged

Dazs

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #125 on: May 08, 2025, 10:07:12 AM »

Hei when you activate the refinery without enough ore, the ore will just dissapear and you won't get anything for it. I think you need to add a check that the player actually has enough ore in the inventory.
Hello, sorry for the late reply, I was not notified which is odd. Anyway, that is mostly due to the change I made in the previous patch where I increased the consumption due to the nature of being dumptrucked by mining stations. The way I saw it, yes you may lose some ore but the overall gain of not having to leave thousands of ore as floating cargo outweighed the benefit of compressing it. It is a limitation of the code used, I will look into whether or not a stoplimit can be added.
hello, can i ask if other salvage gantry works? (see attachment)
what happen if i use 10 salvage gantry?

thanks
Hello, interesting question. I have it set to recognize standard salvage gantries and nanoforges. I do not recognize some of what is on your image and I assume they are all added by mods. I would have to look into how they implemented their code but off hand I would assume they have code that stacks theirs with the standard so in theory it would stack with ore refinery. Mind replying with the mods you use to get those hullmods so I can look into it better?

shakatu

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #126 on: May 08, 2025, 09:01:45 PM »

https://fractalsoftworks.com/forum/index.php?topic=26224.0
to be honest i just install every mod i found haha..
because they all looks interesting! but only simple one. (i left complicated one alone)

your mod fit me, i want to explore entire map for colonizing so all salvaging items can be compacted with your mod.
no need to get back to core sector and keep exploring!

edit : if only the compacted fuel can be used and last long too.
it would be awesome for exploration.
« Last Edit: May 08, 2025, 09:13:21 PM by shakatu »
Logged

Dazs

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #127 on: May 09, 2025, 01:13:09 AM »

Hello there thanks for weighing in
https://fractalsoftworks.com/forum/index.php?topic=26224.0
to be honest i just install every mod i found haha..
because they all looks interesting! but only simple one. (i left complicated one alone)
Well the salvage ship expansion certainly fits that criteria, thank you for getting back to me about where your hull mods originated. I will look into the code used and see if they stack.
your mod fit me, i want to explore entire map for colonizing so all salvaging items can be compacted with your mod.
no need to get back to core sector and keep exploring!
Yep that is the core concept. I always disliked burning fuel and supplies to ferry back so often and dumping resources because I was so far away it was not worth the cost of the overload penalty.
edit : if only the compacted fuel can be used and last long too.
it would be awesome for exploration.
So to be clear, are you asking for an ability to reverse the process and turn compressed fuel back into useable fuel?

shakatu

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #128 on: May 09, 2025, 07:59:21 AM »

yeah if possible to make the mod compatible with universal salvage hullmod would be nice. (can use any ship for your mod!)
btw when i explore the map i keep dumping metals everywhere.
can we turn metal into something else? everytime when salvaging, metal will be there just to be dumped haha.
Logged

Dazs

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #129 on: May 09, 2025, 10:24:28 AM »

yeah if possible to make the mod compatible with universal salvage hullmod would be nice. (can use any ship for your mod!)
btw when i explore the map i keep dumping metals everywhere.
can we turn metal into something else? everytime when salvaging, metal will be there just to be dumped haha.
May I humbly suggest:
https://fractalsoftworks.com/forum/index.php?topic=17503.0
It is the mod that helped inspire this one and yes it is .97 but just change the version in the mod_info and it works 100%.

shakatu

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #130 on: May 12, 2025, 07:42:08 AM »

whoa thankyou for that suggestion, i never search for this because the version was different.
i skipped every mod that not with correct version!
Logged

shakatu

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #131 on: May 13, 2025, 03:35:29 AM »

hi i want to report something, your compressed fuel f1 market supply and demand price is not working.
other than that its working fine.

can i ask for QoL? when we compress the fuel it will detect if the fuel is still over capacity or not.
if it not overcapacity then the compressing process will auto stop.

yeah i just asking for auto stop function haha, btw thankyou for the mod.
Logged

Dazs

  • Admiral
  • *****
  • Posts: 1393
    • View Profile
Re: [0.98a] Ore Refinery v1.0 - 04/01/25
« Reply #132 on: May 13, 2025, 08:15:58 AM »

Hello again shakatu,
hi i want to report something, your compressed fuel f1 market supply and demand price is not working.
other than that its working fine.
It is a custom commodity and on its own demand tier - I tried putting on the fuel demand but it really messed up the markets. Try looking at various markets and you should see differing prices.
can i ask for QoL? when we compress the fuel it will detect if the fuel is still over capacity or not.
if it not overcapacity then the compressing process will auto stop.
No not really, that would have to be managed manually by the player.
yeah i just asking for auto stop function haha, btw thankyou for the mod.
I agree it would be a nice QOL feature but the problem with a stop limit is that the limit is variable by your fleet ships overall capacity so I could not put a hard number in the code. Also, tbh, if there is a way for the code to read your personal fuel tank limit then I have no idea how to implement that.

I am happy to hear you find the mod useful and apologize for my limited JavaScript skills.
Pages: 1 ... 7 8 [9]