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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.96a] DIY Planets - Terraforming and more! Community Edition  (Read 86266 times)

N3N

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #90 on: September 12, 2024, 03:43:57 AM »

Any word yet on 0.97 compatibility? Is updating the text file enough?
I played like 40 hours+ with text file modified and sometimes bar mission from this mod crash the game, but only sometimes and that is only problem i met with so far. (you can just save before the mission, and if its crush you game, you just look for another one on different planet/station).

Is the "bar mission from this mod crash the game" been solved?
Or is there an other version that works better with 0.97a-RC11 ?
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Plurpo

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #91 on: September 28, 2024, 01:12:50 PM »

Is there by chance a way to make the planets with out a asteroid belt?

I'd love to be able to make my own custom system but after 10 hours of trying to figure it out I am left empty handed so this is the next best thing.

You can use Customizable Star Systems to make it.
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Pentarctagon

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #92 on: November 22, 2024, 09:32:27 PM »

Are there any additional requirements for removing rare ore from a planet? I have three colonized planets with rare ore and I have an Irradicator Core, but the Irradicator structure is only in the list of structures on one planet.
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NocturneOfSolace

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #93 on: December 04, 2024, 09:32:26 PM »

Would anyone be willing to update this?
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Coil

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #94 on: December 19, 2024, 01:15:44 AM »

Would anyone be willing to update this?

has it not been working?
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wodzu_93

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #95 on: December 19, 2024, 05:36:51 AM »

This mod works just fine in 0.97.
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NocturneOfSolace

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #96 on: December 24, 2024, 07:36:56 AM »

This mod works just fine in 0.97.

and yet im hearing it causes crashes?
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Pentarctagon

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #97 on: January 01, 2025, 12:13:33 PM »

It works just fine for me so far at least, though I haven't used everything in the mod yet.

Also, in case this gets an update at some point, a minor bug: when creating new planets it uses the system's base light and heat rather than the modified value from turning gas giants into brown dwarf stars, so for example in my current save I colonized a nebula and turned two gas giants into brown dwarf stars which got rid of the darkness and cold hazards on the existing planets (and turned a couple frozen worlds into water worlds) but planets created after doing that still start with the darkness and cold hazards.

Also also, creating planets and turning gas giants into stars seems to mess with the stable points in a nebula.
« Last Edit: January 01, 2025, 12:16:43 PM by Pentarctagon »
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NocturneOfSolace

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Re: [0.96a] DIY Planets - Terraforming and more! Community Edition
« Reply #98 on: January 01, 2025, 09:13:21 PM »

I agree, I haven't experienced any yet either, though maybe that's because im avoiding the 'grizzled spacer' thingie
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