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couple of funky variants
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Topic: couple of funky variants (Read 613 times)
RustyCabbage
Captain
Posts: 347
couple of funky variants
«
on:
October 24, 2021, 02:38:36 PM »
this is super minor but:
afflictor_d_pirates_Strike
uses Hammers in its Hybrid slots
remnant_weapon_platform1_Standard
uses a Gauss Cannon in a Synergy slot
enforcer_Tutorial
has four extra OP (actually I think you mentioned before that if it was in caps it wouldn't overload in the tutorial so that's probably intentional)
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(0.9.1a) A Guide to (AI-Friendly) Ship Loadouts
(0.96a) Ship Catalogue / Variant Designer
(0.95a) Gacha S-Mods
(0.9.1a) Second Wave Options - Options for Adjusting Campaign Difficulty
Alex
Administrator
Admiral
Posts: 23986
Re: couple of funky variants
«
Reply #1 on:
October 24, 2021, 02:44:29 PM »
Thank you! Fixed up the Afflictor and the remnant station; the Enforcer is indeed intentional.
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Timid
Admiral
Posts: 640
Personal Text
Re: couple of funky variants
«
Reply #2 on:
November 25, 2021, 05:23:46 PM »
The glimmer needs a buff
Let's turn that turret into a hardpoint!
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Commissioned Crews
Better Colonies
Supply Forging
Iron Shell
Content Unlocking Missions
Too Much Information
Alex
Administrator
Admiral
Posts: 23986
Re: couple of funky variants
«
Reply #3 on:
November 25, 2021, 07:43:06 PM »
Thank you, fixed
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RustyCabbage
Captain
Posts: 347
Re: couple of funky variants
«
Reply #4 on:
November 25, 2021, 09:20:44 PM »
(I wasn't sure whether or not it was intentional, but for what it's worth the large missile mounts on the Atlas 2 are also narrow turrets.)
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(0.9.1a) A Guide to (AI-Friendly) Ship Loadouts
(0.96a) Ship Catalogue / Variant Designer
(0.95a) Gacha S-Mods
(0.9.1a) Second Wave Options - Options for Adjusting Campaign Difficulty
Alex
Administrator
Admiral
Posts: 23986
Re: couple of funky variants
«
Reply #5 on:
November 26, 2021, 10:55:14 AM »
Oh yeah, that wasn't intentional either - thank you, fixed those up, too!
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Fractal Softworks Forum
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Starsector
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Bug Reports & Support
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couple of funky variants