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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a-RC11] Diktat Enhancement 1.2.2c  (Read 142252 times)

Morbo513

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Re: [0.95.1a] Diktat Enhancement 1.2.0e
« Reply #15 on: February 28, 2023, 03:19:12 AM »

I really like the mod and its content, the Laticlavus and Voyager are especially cool. The spaceborne lobsters were funny the first time I encountered them but they're certainly immersion breaking - I'd appreciate a version of the mod, or a setting, that omits them. The new stations in Askonia are also really cool - I've been doing a Pirate playthrough and after murderhobo'ing my way into a strong fleet I established my own colonies at the edge of the sector - the Diktat briefly took one of them from me, then tried again a cycle later, so now I've decided I'm Cruror's new owner.
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HopeFall

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Re: [0.95.1a] Diktat Enhancement 1.2.0f
« Reply #16 on: March 14, 2023, 04:00:21 AM »

Thought you should know: Diktat Enhancement is now incompatible with Industrial Evolution.
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TimeDiver

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Re: [0.95.1a] Diktat Enhancement 1.2.0f
« Reply #17 on: March 14, 2023, 10:10:35 AM »

Thought you should know: Diktat Enhancement is now incompatible with Industrial Evolution.
How so? I'm updated with both Diktat Enhancement v1.2.0f and Industrial Evolution v3.2.c and haven't experienced any CTDs... yet.

Then again, even after starting a new campaign, I've yet to establish any colonies of my own, so any CTDs might only occur after that.

EDIT: After reading Diktat Enhancement's changelog, I could only find the following:

Quote
- Added Ind.Evo structure compatibility(fear fortress askonia)

If anything, 1.2.0f fixed what could have caused any CTDs in a cross-mod interaction with Industrial Evolution.
« Last Edit: March 14, 2023, 10:17:16 AM by TimeDiver »
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HopeFall

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Re: [0.95.1a] Diktat Enhancement 1.2.0f
« Reply #18 on: March 14, 2023, 11:59:01 AM »

Have you tried? It doesn't work for me. Won't start a new game with those two installed and the prerequisites updated for them both.

I'm using the lite version and DEremovenondiktatfeatures set to true.
Edit
This is the crash log I was getting on starting a new game every time. After turning on/off every mod BESIDES Diktat Enhancement and Industrial Evolution, only it caused the launch problem.

Because of your words I JUST went to confirm. It's the Lite version. It's incompatible. Regular looks fine.

Spoiler
803166 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.DE_ModPlugin.initIndEvoChanges(DE_ModPlugin.java:1264)
   at data.scripts.DE_ModPlugin.onNewGameAfterEconomyLoad(DE_ModPlugin.java:1305)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
« Last Edit: March 14, 2023, 02:58:28 PM by HopeFall »
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JAL28

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Re: [0.95.1a] Diktat Enhancement 1.2.0f
« Reply #19 on: March 16, 2023, 06:37:48 AM »

Thought you should know: Diktat Enhancement is now incompatible with Industrial Evolution.
Yeah I know exactly what is happening here, will be fixed in next update alongside a plethora of other bugs

I forgot to proofcheck for DE lite mode and it's trying to add stuff to a nonexistent Andor
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Marodeur

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Re: [0.95.1a] Diktat Enhancement 1.2.1
« Reply #20 on: March 18, 2023, 12:53:27 PM »

Hi.

Is 1.2.1 still incompatible? Get a crash at game launch. 1.2.0f runs fine so far.

Spoiler
93266 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [DE_HasModId] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.rulecmd
data.scripts.campaign.rulecmd
org.lazywizard.console.rulecmd
data.scripts.edshipyard.rulecmd
exoticatechnologies.campaign.rulecmd
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
data.scripts.campaign.rulecmd
lunalib.backend.cmds
data.scripts.bounty.rulecmd
data.scripts.bounty.rulecmd
progsmod.data.campaign.rulecmd
scripts.campaign.rulecmd
data.scripts.campaign.swprules
starship_legends.campaign.rulecmd
data.scripts
data.campaign.rulecmd
data.campaign.rulecmd.salvage
data.campaign.rulecmd
data.scripts.bounty.rulecmd

com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [DE_HasModId] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.rulecmd
data.scripts.campaign.rulecmd
org.lazywizard.console.rulecmd
data.scripts.edshipyard.rulecmd
exoticatechnologies.campaign.rulecmd
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
data.scripts.campaign.rulecmd
lunalib.backend.cmds
data.scripts.bounty.rulecmd
data.scripts.bounty.rulecmd
progsmod.data.campaign.rulecmd
scripts.campaign.rulecmd
data.scripts.campaign.swprules
starship_legends.campaign.rulecmd
data.scripts
data.campaign.rulecmd
data.campaign.rulecmd.salvage
data.campaign.rulecmd
data.scripts.bounty.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.RuntimeException: Command [DE_HasModId] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.rulecmd
data.scripts.campaign.rulecmd
org.lazywizard.console.rulecmd
data.scripts.edshipyard.rulecmd
exoticatechnologies.campaign.rulecmd
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
data.scripts.campaign.rulecmd
lunalib.backend.cmds
data.scripts.bounty.rulecmd
data.scripts.bounty.rulecmd
progsmod.data.campaign.rulecmd
scripts.campaign.rulecmd
data.scripts.campaign.swprules
starship_legends.campaign.rulecmd
data.scripts
data.campaign.rulecmd
data.campaign.rulecmd.salvage
data.campaign.rulecmd
data.scripts.bounty.rulecmd
[close]
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JAL28

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Re: [0.95.1a] Diktat Enhancement 1.2.1
« Reply #21 on: March 19, 2023, 01:14:53 AM »

Hi.

Is 1.2.1 still incompatible? Get a crash at game launch. 1.2.0f runs fine so far.

Spoiler
93266 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [DE_HasModId] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.rulecmd
data.scripts.campaign.rulecmd
org.lazywizard.console.rulecmd
data.scripts.edshipyard.rulecmd
exoticatechnologies.campaign.rulecmd
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
data.scripts.campaign.rulecmd
lunalib.backend.cmds
data.scripts.bounty.rulecmd
data.scripts.bounty.rulecmd
progsmod.data.campaign.rulecmd
scripts.campaign.rulecmd
data.scripts.campaign.swprules
starship_legends.campaign.rulecmd
data.scripts
data.campaign.rulecmd
data.campaign.rulecmd.salvage
data.campaign.rulecmd
data.scripts.bounty.rulecmd

com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [DE_HasModId] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.rulecmd
data.scripts.campaign.rulecmd
org.lazywizard.console.rulecmd
data.scripts.edshipyard.rulecmd
exoticatechnologies.campaign.rulecmd
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
data.scripts.campaign.rulecmd
lunalib.backend.cmds
data.scripts.bounty.rulecmd
data.scripts.bounty.rulecmd
progsmod.data.campaign.rulecmd
scripts.campaign.rulecmd
data.scripts.campaign.swprules
starship_legends.campaign.rulecmd
data.scripts
data.campaign.rulecmd
data.campaign.rulecmd.salvage
data.campaign.rulecmd
data.scripts.bounty.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.RuntimeException: Command [DE_HasModId] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.rulecmd
data.scripts.campaign.rulecmd
org.lazywizard.console.rulecmd
data.scripts.edshipyard.rulecmd
exoticatechnologies.campaign.rulecmd
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
data.scripts.campaign.rulecmd
lunalib.backend.cmds
data.scripts.bounty.rulecmd
data.scripts.bounty.rulecmd
progsmod.data.campaign.rulecmd
scripts.campaign.rulecmd
data.scripts.campaign.swprules
starship_legends.campaign.rulecmd
data.scripts
data.campaign.rulecmd
data.campaign.rulecmd.salvage
data.campaign.rulecmd
data.scripts.bounty.rulecmd
[close]
Hmm, shouldn't be happening. Can you delete the old mod folder and redownload?
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Marodeur

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Re: [0.95.1a] Diktat Enhancement 1.2.1
« Reply #22 on: March 19, 2023, 07:45:10 AM »

Ah ok. Didnt help but have found the problem. I install and manage my mods via SMOL. Worked fine so far. But after installing 1.2.1 i had a dev version of 1.2.1 installed with another 1.2.1 folder inside. Installed it without SMOL and only activated it via SMOL. Now it works.
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ApolloStarsector

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Re: [0.95.1a] Diktat Enhancement 1.2.1b
« Reply #23 on: April 02, 2023, 04:27:23 PM »

Shoutout to this excellent mod. I really like how this mod enhances, rather than replaces, the Sindrian Diktat. The ships are unique looking and feeling, and fun to play around with. Some of them are nuts with safety overrides.

If playing with other faction mods, e.g., hivers, this mod will buff up Sindria's defenses in Askonia (even if not using the fortress toggle for this mod), which prevents them from losing planets so easily at the first invasion (although hivers have recently been nerfed also, AFAIK). So far, Sindria is actually conquering hegemony planets in my current playthough. Is that wrong? Maybe, so I've just thrown in Iron Shell for my next playthrough.

By the way, is this compatible with the Ship/Weapon Pack, which adds Lion's Guard skins of several ships?

Edit: seems to work fine!
« Last Edit: April 02, 2023, 06:54:30 PM by ApolloStarsector »
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Terran Allias

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Re: [0.95.1a] Diktat Enhancement 1.2.1c
« Reply #24 on: April 10, 2023, 09:10:40 AM »

Just a little nitpick here, would it be possible to park Khuno on a Lagrange point so it doesn't collide with the sun?
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Datboikingboi

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Re: [0.95.1a] Diktat Enhancement 1.2.1d
« Reply #25 on: May 04, 2023, 03:31:28 PM »

So i found a Strange Ship in a Far off system, Can i get help on finding out what to Do with it? Its from the [REDACTED] Station near the [REDACTED] System.
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YourLocalMairaaboo

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Re: [0.96a-RC7] Diktat Enhancement 1.2.1e
« Reply #26 on: May 07, 2023, 03:37:27 PM »

Just a question. Why does cailleach have farming and not aquaculture?
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Deageon

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Re: [0.96a-RC7] Diktat Enhancement 1.2.1e
« Reply #27 on: May 17, 2023, 10:07:19 PM »

Just wanna report, that the Sagirtarius happens to have two unusable small mounts that still show up as existing in-game, just without the capacity to have anything put into them.
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Marchewmen

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Re: [0.96a-RC7] Diktat Enhancement 1.2.1e
« Reply #28 on: May 21, 2023, 01:24:11 AM »

Crash while using temporal override when piloting Mynah(LG). I launched game with only DE and required libs, bought Mynahc(LG), gone to the simulation, used temporal on spawned ship, then it crashed.

Mod version: 1.2.1e
Starsector: 0.96a-RC9
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sajberhippien

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Re: [0.96a-RC7] Diktat Enhancement 1.2.1e
« Reply #29 on: May 21, 2023, 05:58:13 AM »

Thanks for a great mod!

It seems the config option to remove lobster fighters doesn't work on this version, at least not with the "Lite" option. I have disabled them in the config file, but the lobster fighters (both standard and pirate) still show up in-game, including on AI fleets. The only changes I made to the config were to set:
"DEenablelitemode":true
"DEdisablelobers":true
« Last Edit: May 21, 2023, 06:00:05 AM by sajberhippien »
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