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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a-RC11] Diktat Enhancement 1.2.2c  (Read 142484 times)

JAL28

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[0.97a-RC11] Diktat Enhancement 1.2.2c
« on: October 20, 2021, 08:45:59 PM »

Diktat Enhancement

“Phillip Andrada, former Hegemony Admiral turned ‘Supreme Executor’ of the Sindrian Diktat: While originally a ruthless, charismatic and opportunistic leader who increased the Diktat’s strength tenfold during its initial birth with the usage of Domain-era tech and intelligence gathering, he now grows ever more deranged and irrational with each passing cycle, causing massive unrest amongst the Diktat hierarchy. COMSEC recommendation: no intervention necessary. Andrada will tear himself and his Diktat apart given enough time.” - classified COMSEC POI report



Powering Lobsters since 2021

Ever felt the Sindrian Diktat was too weak as a faction? Ever wanted to see it actually do anything in Nexerelin games without flopping and dying as soon as another faction remembers it exists?

Well look no further! This mod considerably buffs up the Sindrian Diktat to somewhere between Tri-Tachyon and PL/Hegemony level of size and power, giving them a new system, new markets, lots of QOL things, secret things, fighters and lots more! Also adds some non-Diktat related content; which can be toggled in settings.json if they don't suit your tastes(only on new game gen however!).

And if you don’t want the Diktat to be overtuned or come out of their little searing hidey-hole DE now adds Lite Mode, a mode toggleable in settings.json that removes most extra-Askonia DE-added content!

And if you want the Diktat to stay in Askonia only DE now adds Fortress Mode, a mode toggleable in settings.json that replaces much DE content(when applicable) with Askonia-based substitutes!

ADVISORY - PAGSM versions 1.11 and above are compatible ONLY with DE versions 1.2.0f and above. Earlier versions will crash with PAGSM 1.11+.

Partially save compatible - Won’t crash your game if loaded in the midst of a save, but many features(primarily markets) will not be applied to the existing savegame.

Also note that DE can and often will break vanilla lore about the Sindrian Diktat. Be warned.

Requires MagicLib, LazyLib

Current Version: 1.2.2c



Advisory: If you see a _MACOSX file inside Diktat Enhancement files, just throw it in the bin; it is not relevant to the content of the mod in any way.

Credits:
- Tim, Histidine, Ruddy, Hartley and many more of the Unofficial Starsector Discord for helping me iron out all the kinks in the code!
- Hartley for letting me use the names of some of Substance.Abuse's alcohols in bar descriptions
- Kirbo for helping me with Laticlavus and Vanquisher sprites
- SirLucanus for respriting the Nephrops and Metanephrops/making the Langusta so they don't look horrible
- Alfonzo for letting me use the veteran Lion's Guard officer portrait from HMI
- Nia Tahl for letting me make Ingress(LG)
- Quacken for helping me with the Regulus and Impinge(LG) sprites
- Birdwatcher and Toopok for helping me with the Impinge(LG) sprites
- WMGreywind for helping me out in various ways across the mod's development

Want to transform your serious and warcrime-perpetuating Diktat into a completely innocent and harmless fuel company selling nothing but fuel, lobsters and goodwill? Check out PAGSM here!

Current Features:
Spoiler
- Adds 3 new markets to Askonia(all Diktat-owned)
- Adds a new system to the north of Askonia with 3 Diktat markets and 1 Pirate market
- Adds 4 new markets, 2 new planets to various core worlds, all intended to be TT colonies that changed hands after the Second AI War(Khuno, Itztlacoliuqui, Kukayin, Cailleach, Bheur, Aisoyimstan)
- A few other minor editions to existing core star systems
- Changes to existing markets(Sindria, Volturn, Cruor)
  - Adds Mantle Bore to Cruor
  - Adds Biofactory Embryo to Volturn, added Dissident and Vice Demand
  - Adds Starfortress(replacing Battlestation), Cryoarithmetic Engine, Volturnian Lobster Brutes, Salvaged Domain-Era Orbital Works to Sindria
  - Adds Cryoarithmetic Engine, Catalytic Core to Culann
  - Adds Biofactory Embryo, Soil Nanites to Eochu Bres
- Adds unique market text for Eochu Bres, Sindria, Tri-Tachyon markets
- Adds 2 new markets in Valhalla, one independent and one Hegemony
- Adds unique faction description for Sindrian Diktat(replacing vanilla one)
- Adds special planetary conditions for Diktat worlds
- Adds special fleets hovering around major Diktat worlds + Midgard
- Adds a secret system outside the core worlds with cool lore!!!
- Adds four new fighters to the Diktat, the Flurry Heavy Bomber, the Bretasinge Defense Drone, the Bretais Support Drone, and the Nephrops(Metanephrops for PAGSM users) Lobster Mech as well as their LG variants
- Adds a few missions to the menu
- Adds a museum interaction to Volturn
- Adds 2 special NPCs to Ryzan Supercomplex
- Adds a special hullmod called Lobster Pods that greatly increases ground support strength for a high credit and OP cost, is also non-building
- Changed Diktat fleet and fighter composition to give them a fighting chance + account for the incoming Diktat nerfs from Alex
- Adds 10 new ships and variants for many of these ships
- Adds 2 LG variants of ships from vanilla and other mods
- Adds 4 new types of weapons
- Adds 8 fighters and LG/pirate variants of some of them
- Lober
[close]

Ship showcase(surely you didn't think we only offered lobsters here right?):
Spoiler
Mynah

gotta go fast

Mynah(LG)

GOTTA GO FAAAAAAST

Laticlavus

PD was a myth and Andrada debunked it
Kirbo helped with this

Laticlavus(LG)

Large energies are the new trend

Exult

Cursed incarnate, also a box of bees

Starliner(LG)

Please they're just mining drones please don't ask why they have cockpits

Vanquisher

Dominator Made in Sindria
Kirbo helped with this

Vanquisher(LG)

Virgin PD vs chad all frontal hardpoints

Voyager

Bigilance now with actual lance

Impinge(LG)

Andrada's ripoff hammer
Birdwatcher, Toopok and Quacken all helped with this

Jackdaw

Lil boi with a big fist

Regulus

I love helping my friends out
Quacken helped with this

Regulus(LG)

Andrada mods are actually worth keeping now

Legate

For when Dooms get too annoying

Sagittarii

Dakka at an impressive range? Satisfactory
[close]
Available toggles:
Spoiler
Lite Mode
Meant for those who like their Diktat a little more vanilla-friendly.
Removes the Andor system from spawning, leaving Askonia with only its base markets. Many markets also have colony items removed or upgrades reverted. Intended for those who feel base DE is overturned but still wish to let the Diktat have an edge over its vanilla self.

Fortress Mode
Warning - This option may lead to incredible amounts of !!FUN!! because putting all the DE markets in one system buffs Askonia to unimaginable proportions. Use at your own risk.
Made for the people who preferred the Diktat stayed in Askonia, but prefer a tougher Diktat too.
Replaces Andor-based markets with Askonia based alternatives, and reinforces a few existing markets by way of colony items/industry additions. Intended for those who don’t like Andor for whatever reason, or otherwise wanted Diktat to stay in a single, highly-fortified system.
[close]

Changelog:
Spoiler
Version 1.2.2c
- Added unique dialogue to Pride of The Executor’s admiral
- Fixed NPEs with bringing sierra to Volturnian museum
- Nerfed and changed Impinge(LG)
    - 18000 hull -> 17000 hull
    - 1500 armour -> 1350 armour
    - 20000 flux -> 17500 flux
    - 0.9 shield eff -> 1.0 shield eff
    - Conduit Shroud change: flux removal decays by -5% per use from 25% to 5% with every use
    - Conduit Shroud desc change(“Activates a barrier that reduces kinetic and HE damage but increasing energy and fragmentation damage. Consumes 25% flux which decays by 5% after every use.”)
    - Autopulse Carbine change: damage/shot decreased, no longer fires in 50 shot bursts but actually functions more like a normal Pulse Laser with deeper ammo reserves

Version 1.2.2b
- Updated to 0.97a
- Buffed Bretasinge(LG)
- Changed most descs of ships
- Changed desc of Farnau because apparently blue supergiants are not degenerate or smth
- Changed Medium Missile Turrets on Impinge(LG) to Hardpoints
- Finished the description of the Legate as it was apparently unfinished
- Resprited the Gamaliel and changed its desc

Version 1.2.2a
- Fixed bug where Sierra options did not fire for Volturnian Museum
- Fixed bug where LG Regulus caused massive performance drop
- Made Sindrian Modification Resonator effect jitter less obnoxious to look at
- Replaced placeholder hullmod picture for Sindrian Modification Resonator
- Fixed issue with Conduit Shroud instantly deleting flux from existence, removed dissipation debuff

Version 1.2.2
- Reverted a change to Umbra for Fortress Mode due to it blocking The Usurpers
- Narrative changes/add-ons to The Usurpers
- Fixed a bug where the Lunalib options stopped working
- Added Regulus(LG), damn those Andrada mods are worth keeping
- Added Babirusa(LG), the Warthog’s flashier cousin
- Resprited Vanquisher, Laticlavus, Voyager, Vanquisher LG, Laticlavus LG
- Minor resprites to most fighter sprites and their LG variants
- Added a special LG market to Sindria to procure LG weapons/ships without having to kill their fleets, requires cooperative relations with Diktat and commission
- Fixed start-up crash with “prideQuestion5”

Version 1.2.1h
- Actually fixed the ShieldAlwaysOn crash - was due to a problem with Legate’s module, not Exult’s

Version 1.2.1g
- Fixed a crash relating to Exult’s shield module
- Fixed an issue where Lion’s Guard fleets would use normal Diktat ships(or was that vanilla? Not sure)
- Added an option to disable Drakon’s lamp check in case of crashes
- Diktat now has access to carriers, although they will use them sparingly

Version 1.2.1f
- Fixed several bugs and one crash regarding using Mynah(LG)’s Temporal Overdrive on manual piloting
- Fixed a problem where interacting with special fleets produced dialogue equal to docking with Sindria
- Resprited Mynah(LG)
- Increased shield radius of all ships
- Replaced Ingress(LG) with Impinge(LG)
- Added 2 small composite mounts to Sagittarii(replacing 2 empty built-in mounts)
- Replaced Farming on Cailleach with Aquaculture
- Changed Khuno’s orbit to no longer collide with Warawara
- Removed lobster fighters utterly when DEdisablelobers is enabled…probably
- Fixed an issue where Target Autolaser did not spawn on Legate
- Added a unique title to Pride of The Executor’s admiral

Version 1.2.1e
- Updated to 0.96a-RC7
- Updated LG ship descs to properly match vanilla LG ships
- Updated LG ships to match the standard of vanilla LG ships
- Updated special fleets to use vanilla LG ships
- Added solar shielding and special modifications to LG ingress because it didn’t have them for some reason

Version 1.2.1d
- Fixed a bug where Volturn had both ground defenses and heavy batteries
- Fixed a bug with lite mode toggle not working
- Fixed a bug where Legate’s autolaser was obtainable
- Fixed a bug where Graviton Lance was obtainable through arms dealers
- Fixed a bug where Langusta still appeared even after disabling lobster fighters
- Prevented Drakon and Phrygian from spawning in Lite Mode
- Added a description to Targe Autolaser

Version 1.2.1c
- Conduit Shroud nerfed
    - Now takes 25% more damage from Energy weapons
    - Now takes 25% more EMP damage
    - Probably works properly, probably
- Fixed an issue where Andor markets would spawn alongside Fortress Askonia, making Super Fortress Askonia
- Removed salvage yards on Fortress Umbra and replaced with fuel production(should fix ship quality tanking)

Version 1.2.1b
- Made Lunalib compatibility actually work
- Added special picture to DE’s Lunalib folder
- Changed 1 hard point on the Vanquisher to a turret
- Fixed an issue where Lunalib settings were not registering
- Fixed an issue where old Umbra rose from the grave in fortress mode to accost the Diktat

Version 1.2.1a
- Fixed an issue where SMOL would mess up downloading of DE causing a crash on startup(it was on DE’s end whoops)
- Fixed an issue where mousing over Spinal Generator would cause a CTD

Version 1.2.1
- Fixed bug where LG starliner had no engines
- Fixed bug where Exult’s shield module failed to appear for NPC ships
- Fixed bug where Exult’s weapon slots were not aligned with the sprite’s
- Fixed bug where Voyager’s Graviton Lance was obtainable
- Fixed crash that would occur if both IndEvo and DE Lite Mode were enabled
- Fixed issue where Fortress Cruor’s salvage yards would nuke ship quality(by adding heavy industry muahahaha)
- Removed salvage yards from non-Fortress Cruor
- Halved monetary cost of Lobster Pods(now 250k base)
- Added a few more secrets to the secret system
- Added a few extra ships
    - Regulus, heavy frigate leader that helps its buddies out
    - Legate, mines begone
    - Sagittarii, heavy suppression cruiser
    - Jackdaw, midline wolf
    - A secret(mostly useless for now)
- Added compatibility for LunaLib
- Added an extra fleet to Drakon in Fortress Mode, added Lion’s Cubs to Fortress Askonia

Version 1.2.0f
- Fixed an NPE crash during new game generation that occurred if DEremovenondiktatfeatures was activated
- Buffed Temporal Overdrive from 10 seconds to 20 seconds uptime, AI should be more reckless during its uptime
- Added an industry that allows one to remove Patriotic Fervor/Company Loyalty over time at a high monthly upkeep cost
- Added an option in settings.json to remove lobster-related content on new game(but why tho?)
- Added Patrol HQ to Fortress Mode Volturn
- Umbra is now Diktat-owned in Fortress Mode and has a few relevant changes
- Nortia’s description changes for Fortress Mode
- Added Ind.Evo structure compatibility(fear fortress askonia)

Version 1.2.0e
- Fixed a different bug where Vanquisher’s system AI mismatch was causing the game to crash
- Made Temporal Overdrive do a funny amount of damage to its host and a few other tweaks

Version 1.2.0d
- Finally squashed the 4OP annihilator shoal bug because apparently it wasn’t actually fixed

Version 1.2.0c
- Tweaked some engines on Vanquisher(LG) to activate secondary engines like burn drive/maneuvering jets
- Buffed Ingress(LG) OP from 260 to 280
- Changed Conduit Shroud mechanics; now also reduces damage somewhat against energy weapons but will halve flux dissipation while active
- Fixed a duplicated text for Capacitor Discharge
- Fixed description for Capacitor Discharge
- Fixed an issue where Lucanus’ rank and post weren’t being shown properly

Version 1.2.0b
- Added ability to buy lobster plushies for Sierra…infinitely
- Fixed issue with Bifrost Armada duplicating itself
- Added occasional random text advertising Volturnian Museum that can appear in bars

Version 1.2.0a
- Removed redundant conditions from markets(Industrial/Rural/Urbanised Polity) + toned down on liberal use of Frontier/Outpost conditions
- Added ship variants to title screen showcase and simulation screen
- Added reduced explosion hullmod to Exult’s shield module
- Removed refire time from Annihlator Rocket Shoal(this makes it fire rockets at a faster rate)
- Reduced Mining Pod LG’s price to 1 credit so people can’t cheese selling it off
- Reduced Lobster Pod’s price to 500,000 credits base(was 1,000,000 credits base)
- Added crossmod compatibility for HMI on “Curiosity caught the pheonix”
- Fixed Annihlator Rocket Shoal having 4 OP for whatever reason

Version 1.2.0
- Added a bunch of ships to the Diktat
    - Laticlavus, support destroyer with missiles
    - Laticlavus(LG), because large energy is cool
    - Mynah, fast point capper frigate
    - Mynah(LG), NYOOOOM
    - Vanquisher, a sturdy dominator ripoff
    - Vanquisher(LG), virgin PD vs chad all frontal hardpoints
    - Voyager, bigilance complete with actual lance
    - Exult, cursed 4 bay carrier
    - Starliner(LG), its just a mining barge mom
    - Ingress(LG), Andrada’s ripoff hammer
- Added a few fighters to the Diktat
    - Woodpecker, hammer those shields
    - Langusta, Homarus’ cousin born on the sunny side of Sindria
- Added a few weapons
    - Incisor MRM, fast, cheap, fragile, weak and plentiful kinetic missiles
    - PD Scatterblaster, energy Vulcan
    - Tactical Superlaser, 5x the damage, 5x the flux rate, 1.5x the range, 5x the disappointment
    - Cruor Driver, Heavy Mauler’s big bro
- Added SOTF crossmod interaction
- Added Shadowyards crossmod description changes
- Added PAGSM crossmod interaction if you find the funny secret system
- Added a secret bar interaction on Sindria if you somehow get there without a transponder
- Updated Nephrops and Metanephrops sprites courtesy of SirLucanus from unofficial SS discord
- Changed some fighter descriptions

Version 1.1.1g
- Fixed NPE if you tried to steal Drakon’s Orbital Fusion Lamp on Fortress Mode
- Fixed an issue where Opis Mining Platform’s lore interaction could be seen without turning transponder off
- Fixed an issue where DE added fleets failed to actually defend due to rep issue(*** lions guard and being useless due to no rep link with diktat)

Version 1.1.1f
- Fixed crash regarding Drakon on using Nex Random Sector
- Fixed issue where Ryzan NPCs failed to spawn in
- Fixed issue where Drakon did not have a nascent gravity well
- Updated condition image for Megafauna Attacks

Version 1.1.1e
- Removed Nexerelin requirement
- Minor changes to descriptions
- More descriptions.csv easter eggs
- Added a size 2 market to Salus L4 jump point called “Phrygian Immigration Checkpoint”
- Gave name and desc to Volturn’s station
- Added more tips to menu
- Added a boolean in settings that allows you to enable “Diktat Enhancement Fortress Mode” when starting a new save. Features of
  Diktat Enhancement Fortress Mode include:
  - Removing Diktat markets from Andor and transitioning them to Askonia-based substitutes
  - Drakon changed to Terran Eccentric, new condition added, Orbital Fusion Lamp added
  - Cruor gets a station which is named and has a unique sprite
  - Volturn’s orbital station converted to battlestation
  - Some description changes to fit new lore

Version 1.1.1d
- Just a hotfix for a bug that replaced Ragnar-Valhalla Logistical Hub with L4 Asgard Complex

Version 1.1.1c
- Minor changes to interaction to fix clash with vanilla lore
- Minor change to Salus Siphon Platform’s description
- Added tips to main menu - just a documentation since I forgot to last update
- Added a boolean in settings that allows you to enable “Diktat Enhancement Lite” when starting a new save. Features of Diktat
  Enhancement Lite include:
  - Removing Andor and all added DE markets outside of Askonia
  - Removing Biofactory Embryo from Volturn, Mantle Bore from Cruor
  - Removing Megafauna Attacks from Volturn
  - Removing Patriotic Fervour from all Diktat markets
  - Removing Salvaged Domain-Era Orbital Works from Sindria
  - Removing SP Improvement from Sindria’s Fuel Production

Version 1.1.1b
- Added unique bar descriptions for many Diktat planets
- Fixed an issue where Bretasinge and Bretais weren’t considered drone fighters
- Added bar interaction in Diktat bars if the player has a Radiant class battleship
- Added secret lore-based bar interaction in one of DE’s added markets
- Myriad description changes

Version 1.1.1a
- Tweaked the “The Lion’s Maw” mission because it was too easy
- Edited the description of the Metanephrop’s claws due to typos
- Added a funky Easter egg in descriptions.csv

Version 1.1.1
- Added LG variants to all 3 DE-added fighters
- Added the Nephrops Lobster Mech(PAGSM: Metanephrops Lobster Mech) and its LG equivalent the Homarus Battlemech
- Added a few missions in menu
- Removed Volturn’s Patriotic Fervor and replaced it with something else
- Added a function to remove non-Diktat elements from spawning in new game

Version 1.1.0
- Added a secret system outside the core worlds
- Added three new fighters to the Diktat, the Flurry Heavy Bomber, the Bretasinge Defense Drone and the Bretais Support Drone
- Added a museum interaction to Volturn
- Added 2 special NPCs to Ryzan Supercomplex
- Added minor special dialogue to the admin at Midgard
- Added a special hullmod called Lobster Pods that greatly increases ground support strength for a high credit and OP cost, is also non-building
- Changed Diktat fighter composition; they will now prioritize exclusively cheap interceptors/drones like Talon/Thunder or support fighters like Xyphos, with the only exceptions being DE-added fighters; Lion’s Guard roster features more usage of conventional bombers/heavy fighters
- Fixed an ID issue with some ships in DE fleets while PAGSM is enabled
- Fixed a few market text flavour incompatibility issues with PAGSM
- Fixed an issue where market flavour text was not compatible with PAGSM
- Cleaned up useless/redundant files and code in the mod file

Version 1.0.9
- Fixed an issue where DE-spawned special fleets spawned without officers
- Fixed an issue where the PAGSM description for Ryzan Supercomplex was not being used when PAGSM was enabled
- Reduced the size of the Andoran Belt asteroid field
- Tweaked hull frequency and known hull stats of the Diktat
- Updates to PAGSM compatibility(mostly the ever-expanding title of Andrada and compatibility with the DE fleets)

Version 1.0.8
- Adds 3 special fleets, The Pride of The Executor(over Sindria), The Lion’s Cubs(over Ryzan Supercomplex) and the Bifrost Armada(over Midgard). These fleets are often extremely tough, some of them use specially curated autofits that make them extra tough.

Version 1.0.7
- Added a new planet modifier to core Diktat planets called Patriotic Fervor(and its PAGSM counterpart Company Loyalty)
- Added PAGSM compatibility to DE-added planet modifiers
- Changed PAGSM descriptions slightly
- Fixed an issue where Ryzan Supercomplex still partially used its old description when PAGSM was enabled

Version 1.0.6
- Compatibility update with PAGSM, added markets now have different descriptions when PAGSM is used(highly recommended to be used with PAGSM compatibility update for DE)

Version 1.0.5
- Compatibility update to 0.95.1a
- Removed the Andrada interaction because vanilla already has one

Version 1.0.4
- Added Midgard and Asgard Orbital Complexes

Version 1.0.3
- Added L4/L5 asteroids to Ryzan, Bardonia and Erreichen
- Moved Andoran Gate and Stable Points to L4/5 locations
- Added a new jump point in Bardonia’s L4
- Added a new planet in Bardonia’s L5
- Added Nexerelin dependency
- Added a ring/asteroid belt to Bardonia around Savras
- Changed Parthevia’s orbit to be closer to Drakon
- Fixed an issue where Nortia Drone Command Hub used Erreichen Freeport’s market flavour text

Version 1.0.2
- Made Erreichen’s rings look better
- Moved Erreichen to Andor due to jump point duplication issue
- Added an abandoned station to Nortia’s orbit to replace Erreichen Freeport
- Added special condition to Sindria(Salvaged Domain-Era Orbital Works), replacing Pristine Nanoforge
- Added Fuel Production to Salus Siphon Platform
- Added Vast Ruins and Tech-Mining to Opis Mining Platform
- Added Story Point Improvement to Sindria’s Fuel Production(no more perpetual fuel shortage)
- Replaced Volturn’s Ground Defences with Heavy Batteries
- Added special faction description text for Sindrian Diktat
- Added special market flavor text for Kukayin and Cailleach
- Fixed an issue where mod would crash the game if Nexerelin Random Core Worlds was used(1.0.1b fix)
- Fixed an issue with one of the derelicts around Erreichen Freeport crashing the game(1.0.1a fix)
- Fixed an issue where Sindria’s battlestation would remain as a structure on Sindria, causing combat issues and overlapping ground defence/stability stats

Version 1.0.1
- Added 4 new markets, 2 new planets to various core worlds, all intended to be TT colonies that changed hands after the Second AI War(Khuno, Itztlacoliuqui, Kukayin, Cailleach, Bheur, Aisoyimstan)
- Added a new giant planet to the outer Askonia system
    * Added a new abandoned station around said planet(Erreichen Freeport) and some wrecks
- Added unique market text to Sindria
- Changes to existing TriTach markets(Eochu Bres, Culann)
    * Added Cryoarithmetic Engine, Catalytic Core to Culann
    * Added Biofactory Embryo, Soil Nanites to Eochu Bres
    * Added unique market text to Eochu Bres
- Added a barebones interaction for Andrada
- Added unique faction relationship level descriptors for the Diktat
- Fixes for way-too-fast orbits of Vermillion and Bardonia’s ring
[close]
« Last Edit: February 20, 2024, 07:19:33 AM by JAL28 »
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Weftin

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Re: [0.95a] Diktat Enhancement 1.0.0
« Reply #1 on: October 21, 2021, 01:50:06 PM »

Glad to see Diktat getting some love, feels like I always overlook them as a faction

Great Wound

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Re: [0.95a] Diktat Enhancement 1.0.0
« Reply #2 on: October 22, 2021, 02:08:01 PM »

Looks good but I would suggest a tour of Andor with the old eyeball Mk.1, Vermillion (and the belts) orbit of Bardonia is wayyyy to fast.

Apart from that, I like it, Sindria feels crowded but it was never a smugglers paradise to begin with.

JAL28

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Re: [0.95a] Diktat Enhancement 1.0.0
« Reply #3 on: November 07, 2021, 04:32:03 PM »

Diktat Enhancement 1.0.1

Spoiler

Changes:
- Added 4 new markets, 2 new planets to various core worlds, all intended to be TT colonies that changed hands after the Second AI War(Khuno, Itztlacoliuqui, Kukayin, Cailleach, Bheur, Aisoyimstan)
- Added a new giant planet to the outer Askonia system
    * Added a new abandoned station around said planet(Erreichen Freeport) and some wrecks
- Added unique market text to Sindria
- Changes to existing TriTach markets(Eochu Bres, Culann)
    * Added Cryoarithmetic Engine, Catalytic Core to Culann
    * Added Biofactory Embryo, Soil Nanites to Eochu Bres
    * Added unique market text to Eochu Bres
- Added a barebones interaction for Andrada
- Added unique faction relationship level descriptors for the Diktat
- Fixes for way-too-fast orbits of Vermillion and Bardonia’s ring
[close]

Download
« Last Edit: November 07, 2021, 04:34:27 PM by JAL28 »
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XpanD

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Re: [0.95a] Diktat Enhancement 1.0.3
« Reply #4 on: November 28, 2021, 05:11:31 AM »

Just adding a quick comment here so people don't make the same mistake I did: Grab the newest build from the opening post, not the one from the most recent post. I was wondering why my game was crashing when I enabled Random Core Worlds, but it turns out I was just being silly and running an older version.

(sometimes the opening post is a bit behind, so I usually grab mods from the most recent release post instead if one is available -- in this case the OP is way ahead)

For what it's worth, I had no issues running 1.0.1 on my last non-random campaign. The mods I was using kinda buried it, but what little I saw looked solid. Should be good fun on a more Diktat-focused run!
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JAL28

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Re: [0.95.1a] Diktat Enhancement 1.0.5
« Reply #5 on: January 24, 2022, 02:06:08 AM »

Finally updated this forum page to the latest version, wew
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WMGreywind

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Re: [0.95.1a] Diktat Enhancement 1.0.8
« Reply #6 on: June 20, 2022, 11:26:23 AM »

As a fellow appreciator of antimatter fuel and antimatter fuel accessories, I appreciate this mod. And thanks again for adding some compatibility with PAGSM.
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Coil

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Re: [0.95.1a] Diktat Enhancement 1.1.0
« Reply #7 on: July 05, 2022, 08:24:19 AM »

Underrated mod! Absolutely fantastic stuff. Keep it up!
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Terran Allias

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Re: [0.95.1a] Diktat Enhancement 1.1.1e
« Reply #8 on: August 05, 2022, 01:36:10 PM »

I'm trying to find the Immigration Station and the L4 Asgard complex, but I they don't seem to show up on the map. Did I do something wrong?
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JAL28

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Re: [0.95.1a] Diktat Enhancement 1.1.1e
« Reply #9 on: August 05, 2022, 09:25:36 PM »

I'm trying to find the Immigration Station and the L4 Asgard complex, but I they don't seem to show up on the map. Did I do something wrong?

Hi Terran Allias, that is definitely a bug. I already knew about it and the Discord releases should be okay but it seems I forgot to patch them on the forum release. I’ll try to release the updated bug-free version on the forums when I have time sometime today.

Until then, if you have Discord, it is recommended to grab the latest DE release from the unofficial starsector discord and start a new game, as changes don’t apply on existing saves.

EDIT: It should be fixed by now as long as you update and then start a new save. Plus the forum update should be updated to the latest version by now.
« Last Edit: August 06, 2022, 01:23:29 AM by JAL28 »
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Blasphedon

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Re: [0.95.1a] Diktat Enhancement 1.2.0c
« Reply #10 on: November 26, 2022, 07:12:35 PM »

Love the mod. the diktat was unpowered when it came to defending their system. my only concern, and its a more of an ocd thing, is that the tripad cant keep up with how many planets orbit bardonia. once the 4 cap is reached it shoves them all behind the last shown one.
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Fwiffo

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Re: [0.95.1a] Diktat Enhancement 1.2.0d
« Reply #11 on: January 28, 2023, 02:47:20 AM »

Is there a way to actually remove the "Patriotic Fervor" modifier from Diktat planets in an ongoing save?
Some sort of project in game, or through config editing?
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Speeda325

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Re: [0.95.1a] Diktat Enhancement 1.2.0e
« Reply #12 on: February 04, 2023, 03:05:18 AM »

how do i get rid of the lobster content?
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JAL28

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Re: [0.95.1a] Diktat Enhancement 1.2.0e
« Reply #13 on: February 12, 2023, 05:07:55 AM »

how do i get rid of the lobster content?
If you go to the data/world/factions folder and look into the pirates and lions_guard faction files you can remove homarus and langusta from spawning(will not remove them from bps, and there is no way to remove them entirely without crashing)

nephrops and metanephrops are somewhat more difficult, you will have to go into data/scripts and enter DE_ModPlugin and find the lines of code that give diktat the bp and comment or remove them(comment preferable incase something breaks), they should be nearer to the top of the file

Is there a way to actually remove the "Patriotic Fervor" modifier from Diktat planets in an ongoing save?
Some sort of project in game, or through config editing?
I don't believe there's a way to get rid of the modifier other than decivving the planet(I believe it should go away by then), though I'll go put that in the bucket list and maybe I'll add a better way of removing that modifier when I have time
« Last Edit: February 12, 2023, 05:09:28 AM by JAL28 »
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Killsode

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Re: [0.95.1a] Diktat Enhancement 1.2.0e
« Reply #14 on: February 12, 2023, 07:06:34 AM »

Is there a way to actually remove the "Patriotic Fervor" modifier from Diktat planets in an ongoing save?
Some sort of project in game, or through config editing?
I don't believe there's a way to get rid of the modifier other than decivving the planet(I believe it should go away by then), though I'll go put that in the bucket list and maybe I'll add a better way of removing that modifier when I have time

Console commands remove condition should do it.
if you interact with the planet and then open the console, type in "Removecondition" it'll list what conditions the planet has, then you can do "Removecondition diktakthing"
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