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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a-RC11] Diktat Enhancement 1.2.2c  (Read 201049 times)

chriswilliams115

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2
« Reply #45 on: June 26, 2023, 03:50:59 PM »

I've got a bit of a strange one. When I download the file and drop it in the folder it doesn't appear on the mod selection list. I've tested moving other mods in and out and it's just this one. Not sure what's going on with it.
Tried to edit the enabled mods json to add it also but doesn't activate that way either. Have both lunalib and magiclib already installed.
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Indie Winter

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #46 on: June 30, 2023, 01:57:59 AM »

I noticed a tooltip from DE that says certain Diktat officials might "be interested" if I have certain drone ships in my fleet - I've been flying around with Drones and DE enabled for a few runs now and haven't noticed anything related to that. Does anyone know what that tooltip is referring to?
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JAL28

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #47 on: July 01, 2023, 09:13:09 PM »

I noticed a tooltip from DE that says certain Diktat officials might "be interested" if I have certain drone ships in my fleet - I've been flying around with Drones and DE enabled for a few runs now and haven't noticed anything related to that. Does anyone know what that tooltip is referring to?

Spoiler
If you enter diktat bars while having a specific remnant capital in your fleet(the one that came first) you may find out that someone is interested in it.
[close]
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PilotBland

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #48 on: July 13, 2023, 12:40:22 PM »

If anyone figures out a means to disable the lobster content, lmk please.

cool ships until the lobsters part.
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JAL28

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #49 on: July 20, 2023, 02:15:59 AM »

If anyone figures out a means to disable the lobster content, lmk please.

cool ships until the lobsters part.
There’s a config in settings/lunalib that disables the lobster fighters/lobster related content from new games.
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Ragnarok101

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #50 on: July 21, 2023, 08:20:38 AM »

If anyone figures out a means to disable the lobster content, lmk please.

cool ships until the lobsters part.
There’s a config in settings/lunalib that disables the lobster fighters/lobster related content from new games.

Look upthread - it doesn't work.

@JAL28: Do you want someone to write content for the ship descriptions? With most of them having the same generic background info, it's difficult to know what roles most ships are intended for. If you PM me any notes you may have on the intended purpose of the ships, I can write new backgrounds for them without too much trouble.
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JAL28

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #51 on: July 24, 2023, 06:41:10 AM »

If anyone figures out a means to disable the lobster content, lmk please.

cool ships until the lobsters part.
There’s a config in settings/lunalib that disables the lobster fighters/lobster related content from new games.

Look upthread - it doesn't work.

@JAL28: Do you want someone to write content for the ship descriptions? With most of them having the same generic background info, it's difficult to know what roles most ships are intended for. If you PM me any notes you may have on the intended purpose of the ships, I can write new backgrounds for them without too much trouble.
Yeah, but disabling the lobsters was an old bug that should have been fixed a few patches ago. I haven’t heard anything about it happening since that fix so at least from what I know it should be fully gone by now.

I think I’m fine with descs for the time being; note that only the first paragraph of information displays on tooltip(which are the more generic type paragraphs), and backgrounds for specific ships are usually found underneath that and accessible via the codex. Though, if visibility is causing an issue I can rewrite them to make it more clear what their roles in battle are.
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Ragnarok101

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #52 on: July 24, 2023, 10:25:52 AM »

If anyone figures out a means to disable the lobster content, lmk please.

cool ships until the lobsters part.
There’s a config in settings/lunalib that disables the lobster fighters/lobster related content from new games.

Look upthread - it doesn't work.

@JAL28: Do you want someone to write content for the ship descriptions? With most of them having the same generic background info, it's difficult to know what roles most ships are intended for. If you PM me any notes you may have on the intended purpose of the ships, I can write new backgrounds for them without too much trouble.
Yeah, but disabling the lobsters was an old bug that should have been fixed a few patches ago. I haven’t heard anything about it happening since that fix so at least from what I know it should be fully gone by now.

I think I’m fine with descs for the time being; note that only the first paragraph of information displays on tooltip(which are the more generic type paragraphs), and backgrounds for specific ships are usually found underneath that and accessible via the codex. Though, if visibility is causing an issue I can rewrite them to make it more clear what their roles in battle are.

Fairly consistently, what the tooltip shows for most ships is the following:

Paragraph 1: Faction variant (usually just a line or two in vanilla)
Paragraph 2: Actual ship desc. This is also what appears on the regular, non-faction ships. Generally a brief summary.

Virtually every single DE ship, barring some of the Lion's Guard variants, has the same generic description about Diktat ships being constrained and made off of cast-off parts: almost none have an actual description about their role in the tooltip, while vanilla ships do. This may be a bug, but with no real descriptions, I can't assess what I should plan for these ships or what I might want to consider their role as being.
« Last Edit: July 25, 2023, 06:42:26 AM by Ragnarok101 »
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Palaiologos

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #53 on: September 17, 2023, 06:56:43 PM »

May I know how to get the lobster pods?
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Starslinger909

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #54 on: September 21, 2023, 07:59:02 PM »

Is there a way to just have the actual system stuff and remove the new ships especially with the new vanilla ships already adding to the diktat?
I dont mind varients of existing ships but yeah I kinda just wanted the system stuff and not 26 new ships or whatnot
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MasterLorian

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #55 on: October 03, 2023, 11:55:10 AM »

I tried this mod in my last playthrough, and its pretty damn good. My only gripe is that the Executor seems to no longer be for sale in diktat markets, and Impinge is being sold in its place.

 Is it a bug? a feature? or something on my end?
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Stokes52

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #56 on: October 17, 2023, 08:53:13 AM »

This mod is really fantastic, I love it.  One question, are the vanilla Lion Guard variants added in recent patches available in the Lion Guard store that you added with this mod?

If so, how do you access this market? Do you just need to get to Cooperative reputation?
« Last Edit: October 17, 2023, 08:55:51 AM by Stokes52 »
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Coil

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #57 on: October 19, 2023, 08:31:30 PM »

How come the graviton lance on the voyager deals soft flux dmg? The description says it explicitly does hard >:I
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sovereigncrab

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #58 on: January 07, 2024, 03:03:35 PM »

these are my observations on the lobster-craft present in this version of the mod:
i've been looking into the metanephrops, nephrops, langusta, and homarus fighters. the metanephrops and nephrops (both essentially the same wing) are good interceptors, performing well-enough against both fighters and missiles for their effective cost but tend to falter against more nimble or armored targets as their speed makes them easily outmaneuvered by typical fighter-craft. (good against unarmored fighters, and slower missiles) the langusta is the best performing of the three, often able to do sizeable damage to anything without sufficient PD. they do well enough against fighters and if they encounter them on the way to their target, though the decrease in speed often makes them entirely unable to make it to their target as any non-PD weapon can keep up with - and fire on them. (effective against civilian craft, as any pirate lobster would-be) the homarus... is effectively the worst of the three in my testing though while it would almost always make it to the target, it wouldn't engage any fighters encountered on the way and couldn't make any sizeable impact on its' target due to its' lousy aim and inability to concentrate its' weak phase lance on any given point often resulting in no visible damage to even the armor of the ship before being ripped apart. (i couldn't find a use for this one) all of these lobster-craft are out performed by most vanilla wings in their respective classes while costing more. all of my testing was done in two different scenarios. i used a capital ship with 4 fighter bays, all filled with the same lobster-craft. for the first scenario it was against two falcons and an eagle, this was to test them against dedicated warships. for the second scenario it was two shepards and two condors, this was to test them against civilian/fighter-craft. EDIT: also, can we get more lobster-craft? i think it'd be really cool if you just up-scaled the fighters into something like a frigate...
« Last Edit: January 07, 2024, 03:19:24 PM by sovereigncrab »
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ApolloStarsector

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Re: [0.96a-RC10] Diktat Enhancement 1.2.2a
« Reply #59 on: January 24, 2024, 04:46:04 PM »

Hi, I have lobster content disabled and DE lite mode enabled, since before starting my current save. Lobster fighters are still dropping, and still appearing on markets, e.g., Jangala black market.

  "adversary",  "lw_autosave",  "lw_console",  "customizablestarsystems",  "Diktat Enhancement",  "interestingportraitspack",  "Imperium",  "lw_lazylib",  "lunalib",  "MagicLib",  "nexerelin",  "RustyCabbage_SecondWaveOptions",  "speedUp",  "tahlan",  "US",  "audio_plus",  "shaderLib"

Edit, not sure if this is significant, but I set my preferences and saved them in Luna, in the main menu, before starting my game.
However, when I checked settings.json, I saw: "DEdisablelobers":false . I've just set it to true in case it fixes the issue, but I can also edit some .csv files if need be.

Edit: unfortunately, changing settings.json did nothing to my current save.
« Last Edit: January 24, 2024, 05:02:05 PM by ApolloStarsector »
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