Fractal Softworks Forum
February 07, 2025, 04:42:35 PM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Anubis-class Cruiser
(12/20/24)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Starsector
>
Mods
>
[0.97a] SpeedUp 1.2.0
« previous
next »
Pages:
1
...
9
10
[
11
]
Print
Author
Topic: [0.97a] SpeedUp 1.2.0 (Read 615849 times)
crpg
Ensign
Posts: 5
Re: [0.97a] SpeedUp 1.2.0
«
Reply #150 on:
December 28, 2024, 10:35:23 PM »
Hello, may I upload a copy of this mod to the StarSector Chinese forum (
https://www.fossic.org/
) ?
Logged
TubroRob85
Ensign
Posts: 1
Re: [0.97a] SpeedUp 1.2.0
«
Reply #151 on:
February 04, 2025, 06:23:22 AM »
I was very interested in this mod because the bullet time effect on phase ships really killed my love of them for me. But am I doing something wrong with this mod?
If I press B while I'm not phased, seemingly nothing happens.
If I press B while I am phased, the mod works as intended...until I am no longer phased, the game is now double speed.
Its really early in the morning for me and I haven't had my coffee yet so please forgive me if I am just looking over something obvious.
Logged
Print
Pages:
1
...
9
10
[
11
]
« previous
next »
Fractal Softworks Forum
>
Starsector
>
Mods
>
[0.97a] SpeedUp 1.2.0