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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Nes's SAW 1.9h  (Read 156922 times)

IonDragonX

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Re: [0.95.1a] Nes's SAW 1.4b
« Reply #15 on: December 14, 2021, 07:31:25 PM »

is there any way to disable the alternative hellbore?
Rename or delete hellbore_ sprites in graphics/weapons.
No, the hellbore.weapon file will be indexing the deleted/wrongnamed sprites if you did it that way. If he also deleted SAW's weapon folder, that might work.
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Nes

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Re: [0.95.1a] Nes's SAW 1.4b
« Reply #16 on: December 14, 2021, 08:17:28 PM »

No, the hellbore.weapon file will be indexing the deleted/wrongnamed sprites if you did it that way. If he also deleted SAW's weapon folder, that might work.
There is no .weapon file in this case since it is not a separate weapon. It functions the same way skin packs do, removing relevant sprites will be sufficient.
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IonDragonX

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Re: [0.95.1a] Nes's SAW 1.4b
« Reply #17 on: December 14, 2021, 08:39:21 PM »

No, the hellbore.weapon file will be indexing the deleted/wrongnamed sprites if you did it that way. If he also deleted SAW's weapon folder, that might work.
There is no .weapon file in this case since it is not a separate weapon. It functions the same way skin packs do, removing relevant sprites will be sufficient.
Ah. I see. I'm overthinking things again...
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Killsode

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Re: [0.95.1a] Nes's SAW 1.4b
« Reply #18 on: December 18, 2021, 08:51:42 PM »

No, the hellbore.weapon file will be indexing the deleted/wrongnamed sprites if you did it that way. If he also deleted SAW's weapon folder, that might work.
There is no .weapon file in this case since it is not a separate weapon. It functions the same way skin packs do, removing relevant sprites will be sufficient.

ah, perfect. I would suggest making that a little note on the main mod-page, as i'm sure its something that would deter some people, as i know i kind of ingored this mod at first because of it... but the portraits were just too good to give up XD
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Nes

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Re: [0.95.1a] Nes's SAW 1.5
« Reply #19 on: January 01, 2022, 11:21:48 PM »

update 1.5 - save compatible
Spoiler
1.5
Hammerfall:
-shield eff 0.8 > 1.0

added Hampter(XIV)
added Sunderest portrait(thanks Luzaitis!)
[close]
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Nes

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Re: [0.95.1a] Nes's SAW 1.5
« Reply #20 on: January 13, 2022, 01:40:45 AM »

update 1.6 - save compatible
Spoiler
1.6
added Carnelian: angry glasscannon destroyer
added 3 new portraits
further tweaks and polish
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Nes

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Re: [0.95.1a] Nes's SAW 1.6a
« Reply #21 on: January 24, 2022, 03:21:07 AM »

update 1.6a - save compatible
Spoiler
1.6a
Carnelian:
-new: a duo of Chrysoberyl built-in drones
Beacon:
-SPARKLES!
added 1 new portrait(kudos to Legionesian Gentleman)
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JustThatGoo

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Re: [0.95.1a] Nes's SAW 1.6a
« Reply #22 on: January 28, 2022, 11:27:11 PM »

Have to say I never saw the link between Sunder and Tsundere until now. My mind is now as corrupted as when it was pointed out how many ships have faces on them :L
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Drunkenslav

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Re: [0.95.1a] Nes's SAW 1.6a
« Reply #23 on: February 16, 2022, 05:48:05 AM »

what do i do if i want just the portraits and not the other changes?
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Nes

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Re: [0.95.1a] Nes's SAW 1.6a
« Reply #24 on: February 16, 2022, 01:50:35 PM »

Have to say I never saw the link between Sunder and Tsundere until now. My mind is now as corrupted as when it was pointed out how many ships have faces on them :L
what
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Nes

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Re: [0.95.1a] Nes's SAW 1.6a
« Reply #25 on: February 16, 2022, 01:51:21 PM »

what do i do if i want just the portraits and not the other changes?
figure it out on your own
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Nes

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Re: [0.95.1a] Nes's SAW 1.7
« Reply #26 on: February 24, 2022, 08:06:15 PM »

New update, new ship.
Save compatible.
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Nes

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Re: [0.95.1a] Nes's SAW 1.8
« Reply #27 on: March 06, 2022, 07:00:16 AM »

update 1.8, save compatible
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Nes

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Re: [0.95.1a] Nes's SAW 1.8a
« Reply #28 on: April 02, 2022, 02:06:12 PM »

update 1.8a, save compatible
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Nes

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Re: [0.95.1a] Nes's SAW 1.8a
« Reply #29 on: May 31, 2022, 03:33:25 AM »

update 1.8b, hermitaur rework
save compatible
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