Hi Dazs, I think Drones & Missiles is a bit too OP.
JYD_mrm, JYD_srm, JYD_af surpass missiles of the same class in terms of the number of ammunition and the interval between launches.
And JYD's drones are so good, numerous, powerful, with mining capabilities. I think you should give these drones and missiles some restrictions.
Good morning, thank you for the input. I had made the drones at different times over the course of the mod so they are certainly due for a balance pass when looking at them as a whole. The missiles have large ammo counts as a player request but I'll give them a comparison pass to others of their class. I'll add both to my to-do list for JYD, no ETA on it thought as I am currently working on CFT and Hiver updates.
I will look forward to it. Thank you for your hard work!
Thank you for the kind words.
First I will address missiles and later, once I get more clarity, drones since most of them are equipped with JYD missiles and the concern may be linked.
I did a deep dive comparison to vanilla and other mod missiles vs JYD's and talked to some players who have helped me do balance passes in the past and came to the (frankly perhaps TLDR) following conclusions:
The LRM is moderately better than current Pilum at doing armor damage if it actually hits. However it is too fast to crate the "Plium effect" of frightening ships from dropping shields or venting to clear hard flux which is their main purpose now. It is very similar to old pilum trading the loitering fear for somewhat faster salvos. But not enough to take advantage of very high flux or a brief overload at any significant range or evade point defense so its a tradeoff.
The SRM has more ammo than the sabot but is easier to stop/kill and has the same range. The missiles I compare to for power reasonableness are the reloadable ones from Machina Void Services, the Vedhas from Kyeltziv, the small and medium Nixus from LTA, the Jannisary, Jericho, and Jaya from Kadur, and the Seth small and medium from HMI. And on those terms they seem comparable.
The problem could be due to the trend of vanilla missiles being generally weak and Alex nerfing the good ones over time. Some more clarity would be helpful because when someone says "missiles of the same class" it sounds like they are referring to just vanilla. Hard to tell because I so seldom use limited ammo missiles because I find them almost useless except for the Squall which is sadly getting nerfed so when that happens expect to see a JYD squall analog.
TLDR conclusion pending further clarification from you is that JYD missiles are fine compared to typical mods though some are modestly better than vanilla for ammo cap, which isn't difficult
The bar I use when designing missiles is "Are they better than leaving the slot empty and spending the OP on something else and do they offer something different from vanilla".
I look forward to any clarity that you can provide so I can focus in and address a specific concern better.