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Author Topic: Update on the OpenGL situation...  (Read 768 times)

jlrperkins

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Update on the OpenGL situation...
« on: October 04, 2021, 05:20:16 PM »

Looks like a) the Zink developer has deemed Zink good enough for gaming, and b) Mesa version 21.x now includes prebuilt Windows runtimes, supporting Zink (OpenGL over Vulkan) and GLon12 for DirectX users.

I'm going to be playing around with this, see what I can achieve. If anyone else is interested, here's the link

https://github.com/pal1000/mesa-dist-win

Alex may want to look at this, it could be at last a solution to the long running issue of OpenGL in modern AMD systems.
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Alex

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Re: Update on the OpenGL situation...
« Reply #1 on: October 07, 2021, 02:44:07 PM »

Thank you for the info! That's an interesting development.
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