Gacha S-Mods v1.3.21.3.2- Fixed the no build-in setting breaking when toggled midgame. or something like that. it works now is what I'm saying.
- Fixed remove s-mods code tooltip not being bounded
- Added some new hullmods to the blacklist, courtesy of Strv 103D
Okay, for some ungodly reason, despite me having set "GachaSMods_allowStandardSMods" to true, I'm still unable to actually use normal s-mods at all. Any idea what's up with that?
Sorry, fixed. It didn't show up in my initial tests for reasons not 100% clear to me, but it should work now.
Out of curiosity how tough would this be to set up: You have the normal S-Mod set up, but you also have the Gacha alongside it which will max out your S-Mods (ie give you more than one S-Mod) but will only give you random results. That way using the gacha is cheaper but will theoretically give you more for a single Story Point, the manual version is expensive but will guarantee the results?
Just some random thoughts.
Probably not something I'm interested in. Story points are already plentiful, and the right move would always be to customize rather than randomize. Thanks for the thoughts, though.
(too lazy to write up another post)
Gacha S-Mods v1.3.2b-Added incompatible apex design collective hullmods to blacklist