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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.95.1a] Gacha S-Mods v1.5.2  (Read 83526 times)

RustyCabbage

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Re: [0.95.1a] Gacha S-Mods v1.5.2
« Reply #45 on: February 27, 2023, 10:06:50 AM »

Heya! I have recently downloaded Gacha S-Mods and had a whirl, and was wondering (as a future content suggestion) if it would be possible eventually to have an option where ALL ships that spawn can get 1 Gacha S-Mod built-in for free on spawning in the campaign layer, whether it be AI or Player.

I feel this would make the experience super fun and a bit closer to true Gacha, as those you fight would also be vulnerable to the same ebb and flow of in-game content as you.

Also as an option it would mean you could see some really wacky stuff causing the AI trouble or benefit, like spinning onslaughts with axial rotation struggling to reach your fleet, or a lasher with Advanced Targeting Core outranging your capitals and causing havoc.
Replied in DMs before but again this would be a cool idea I am currently too unmotivated to implement.



v1.5.2
Made some hotfixes:
https://github.com/RustyCabbage/GachaSMods/releases/download/v1.5.2/GachaSMods.v1.5.2.zip

Anziocorp

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Re: [0.95.1a] Gacha S-Mods v1.5.2
« Reply #46 on: July 06, 2024, 12:33:46 PM »

Does anyone know if this mod is still working with .97a if you just edit the version data?
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ChristmasTree

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Re: [0.95.1a] Gacha S-Mods v1.5.2
« Reply #47 on: February 24, 2025, 05:34:52 PM »

I have found that this mod still works in 0.97 when it is by itself, but when used with the mod Special Hullmod Upgrades (https://fractalsoftworks.com/forum/index.php?topic=25424.0 cause theres some cross mod content) it crashes upon creating a new parsean sector
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