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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] ED Shipyard 2.5.2 (2022-09-13)  (Read 19520 times)

Nick XR

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Re: [0.95.1a] ED Shipyard 2.5.1 (2022-08-23)
« Reply #30 on: September 12, 2022, 02:13:04 PM »

Similar alignment issue on the small mounts located on the forward modules of the wurg:
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How did no one else notice this? I'll never know.  Fixed in the next release.

Edit:
Also noticed the built-in for the riptide appears as a blueprint, base_bp specifically, so essentially everyone knows it.
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This might be intentional, but I'll still note it.
Good catch, fixed in next release.

Edit 2:
The "Mine Custer" located on the doog can drop, despite being a built-in and costing nothing. Also really wondering about the name, is it accurate or is it supposed to be "caster" or "cluster".
You're right, should be `Caster` and shouldn't drop. 

I might be being stupid, but what is "Mali" supposed to be here? I really doubt I could apply an entire country to the core  ;D .
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Latin pluralization for Malus.  I don't like it either  :o

Nick XR

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Re: [0.95.1a] ED Shipyard 2.5.2 (2022-09-13)
« Reply #31 on: September 13, 2022, 11:30:18 PM »

Version 2.5.2 - Bugfix release, special thanks to those that reported issues
Download in main post
  • Save compatible with anything 2.4.X or after
  • Can be added mid playthrough
  • Changed hidden modular mounts to normal turrets to prevent rare, but painful autofit based crashes (works around a Starsector engine limitation).  Thanks ruddygreat.
  • Fixed missing Riptide built in laser (thanks Mr_8000)
  • Builtin Riptide laser no longer appears as a member of the basic blueprint family
  • Fixed mounts appearing offset on the Leonberger, Wurg left and right shield emitter modules
  • "Mine Custer" -> "Mine Caster", also it will no longer drop.
  • Retriever field shields now really sets it's collision type to "fighter" to try and prevent friendly fire scenarios.
  • Increased repair drone rate by a factor of 2 - 3 depending on repair hull size so it might actually make some sort of difference in real combat.
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