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Author Topic: Multiple mod activation states  (Read 481 times)

hydremajor

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Multiple mod activation states
« on: September 24, 2021, 09:49:08 AM »

Really just a simple way to enable only a part of a mod

for example have a mod only have its ship hulls be added or only have its weapons added

is that possible without too much annoyances or is that just not happening ?
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Tartiflette

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Re: Multiple mod activation states
« Reply #1 on: September 24, 2021, 02:13:26 PM »

Oh I can answer that one easily:

Not possible at all.
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Yunru

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Re: Multiple mod activation states
« Reply #2 on: September 24, 2021, 02:47:36 PM »

It's definitely possible.
But...
You're effectively asking for every modder to split up all their mods into submods. Ignoring what that would do to things like thematics and balance, it's a lot more work for little gain.

Harmful Mechanic

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Re: Multiple mod activation states
« Reply #3 on: September 24, 2021, 07:39:20 PM »

It’s theoretically possible but it would represent a giant waste of time I’d rather spend making and testing new things.

The ultimate in configurability is to make your own mod, containing only the things you want in it.
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Tartiflette

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Re: Multiple mod activation states
« Reply #4 on: September 25, 2021, 12:03:32 AM »

It's not even possible in a lot of cases. You install a faction mod only for the weapons? Then the faction is dead in the water because it has no ship, and the weapons don't get added to the market because they aren't used. The only way that even remotely works is to have multiple completely different and incompatible mods for each part and combination of parts you'd want to isolate.
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JAL28

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Re: Multiple mod activation states
« Reply #5 on: September 25, 2021, 12:51:03 AM »

I mean, a few mods do do this, like Underworld that has a variable for enabling/disabling the Cabal. But that’s only because they don’t add too much beyond a few bee ships/skins, a market or two and hyperspace warp jump camping fleets. Most faction mods are meant to synergise with the ships/weapons they add and disrupting this harmony is like putting Converted Hangar and Reinforced Bulkheads on an Apogee. Besides, it would be odd to see a Tugarin Stellar Catapult in a Hegemony military market so yeah.
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