Longbow + Cobra/Trident/Dagger combos along with my favorite, Piranha spam.
In 0.9 during my pure carrier playthrough (using only Moras, Herons, Astral, and Condors) I would keep my bomber carriers with their Longbows + Daggers and replace most of the other carriers interceptors/fighters with tons of piranhas bombers and sit all the carriers at around 3000su range until the enemy station got whittled down and destroyed. The mines and missiles weren't a problem due to all the stacked PD from the clustered carriers and the station often didn't have enough 1000+su range weapons to do much about my squatting out past 3000su while I could barrage them with tons and tons of bombs.
Piranhas also work well because they're fairly tough on approach and spam so many bombs that their retreat is covered through all the garbage thrown in front of them. Their normally bad traits of firing slow, inaccurate, and unguided bomb projectiles are nullified due to the fact that the station is immobile and large enough to absorb all the bombs thrown at it. Mind you that those downsides are because Piranhas throw out the most damage per salvo in unguided munitions, it normally doesn't come into effect because of the aforementioned downsides, but worked explosively well against stations. That said, carriers have been nerfed pretty heavily across the board so I'm not sure if this can still work on the tougher stations, but it should still be fine for a level 1 pirate outpost so long as you have enough hanger bays with piranhas or longbow+bomber combos and the crew for the fighter losses you'll take.