Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Author Topic: Question on skills  (Read 391 times)

hydremajor

  • Captain
  • ****
  • Posts: 341
    • View Profile
Question on skills
« on: September 11, 2021, 12:18:56 AM »

some skills provide only a portion of their maximum benefits

why is that ?

like that skill that improves militarised civilian vessels and combat packages a boost of like 900% in their effect ?
Logged

SonnaBanana

  • Admiral
  • *****
  • Posts: 638
    • View Profile
Re: Question on skills
« Reply #1 on: September 11, 2021, 12:30:02 AM »

some skills provide only a portion of their maximum benefits

why is that ?

like that skill that improves militarised civilian vessels and combat packages a boost of like 900% in their effect ?
Those kinds of limits are for preventing large fleets from being overpowered.
« Last Edit: September 11, 2021, 08:16:55 AM by SonnaBanana »
Logged

SCC

  • Admiral
  • *****
  • Posts: 3113
    • View Profile
Re: Question on skills
« Reply #2 on: September 11, 2021, 05:46:06 AM »

Not to prevent them from being overpowered. It was done to make those skills a flat value boost, rather than scaling into infinity, to make personal skills more attractive (which also provide a flat value boost, kind of, since they buff only a single ship).

hydremajor

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: Question on skills
« Reply #3 on: September 11, 2021, 08:01:30 AM »

so turns out the answer I wanted was

"their benefits go down as your level goes up, to maximize their benefits you need to get them as soon as is physically possible"
Logged

SonnaBanana

  • Admiral
  • *****
  • Posts: 638
    • View Profile
Re: Question on skills
« Reply #4 on: September 11, 2021, 08:15:50 AM »

so turns out the answer I wanted was

"their benefits go down as your level goes up, to maximize their benefits you need to get them as soon as is physically possible"
That's not how it works.
Logged

SCC

  • Admiral
  • *****
  • Posts: 3113
    • View Profile
Re: Question on skills
« Reply #5 on: September 11, 2021, 08:41:24 AM »

It would be more accurate to say DP-limited skills may have less power late game than early game, because you might decide to go for more ships, instead of better ships. If you get better ships, then you might go over DP limits, but you will be buffing better ships and getting more use out of them, than out of buffed bad ships.

Brainwright

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: Question on skills
« Reply #6 on: September 11, 2021, 09:48:38 AM »

Some skills, like phase corps and automated ships, have reduced effect based on the DP of ships in your fleet.  Also, the DP that is tracked is not necessarily that of your whole fleet.  It can be very specific ships.

So, using Phase Corps with Phantoms or Revenants is a bit iffy, since they will reduce the combat bonuses of phase ships.  Or you can only field maybe one glimmer class cruiser with an Alpha Core before CR starts going down on automated ships.  That sort of thing.
Logged

hydremajor

  • Captain
  • ****
  • Posts: 341
    • View Profile
Re: Question on skills
« Reply #7 on: September 11, 2021, 01:13:32 PM »

Alright here's another question, 

Integrated Point Defense AI turns all small mounts to PD behavior, does this means that theses weapons benefit of of escort package's bonus to range or not ?

Would be a great bit of synergy....
Logged

Brainwright

  • Ensign
  • *
  • Posts: 45
    • View Profile
Re: Question on skills
« Reply #8 on: September 11, 2021, 08:10:01 PM »

Nope, Point Defense only works on weapons titled point defense.

However, dual light machine guns are the most efficient kinetic weapons in the game.  Don't knock it 'til you've tried it.
Logged

Wapno

  • Commander
  • ***
  • Posts: 214
    • View Profile
    • Email
Re: Question on skills
« Reply #9 on: September 12, 2021, 02:35:52 PM »

Actually, I think rather than toning down big fleets in power, those skill limits (at least in case of some skills) force fleet diversification.

For example, Carrier Group skill gives you maximum bonus at 8 fighter bays in fleet. Phase Corps gives you max bonus at 30 or less recovery points of all phase ships in fleet.

This means that in order to take full advantage of the skill bonuses, it's optimal to have a mixed fleet of warships, carriers and phase ships. Putting all eggs in one basket makes the bonus weaker, but spreading them across ship types has lesser impact even in case of a big fleet.

@EDIT: Come to think of it, I really don't like the idea. Having freedom to choose whatever playstyle I prefer was a nice thing, and now those limits basically take that away by forcing me to pick a little bit of everything.
« Last Edit: September 12, 2021, 06:38:16 PM by Wapno »
Logged