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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Instead of asking Alex when the next blog post is coming.....  (Read 956 times)

SonnaBanana

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Instead of asking Alex when the next blog post is coming.....
« on: September 08, 2021, 01:48:34 AM »

Let's ask what it's about!
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I'm not going to check but you should feel bad :( - Alex

pairedeciseaux

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Re: Instead of asking Alex when the next blog post is coming.....
« Reply #1 on: September 08, 2021, 05:11:42 AM »

Wait, wasn't the question supposed to be "release when?" ?

See, we need to keep a high standard here. ;D
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Grievous69

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Re: Instead of asking Alex when the next blog post is coming.....
« Reply #2 on: September 11, 2021, 11:41:56 AM »

It would be pretty damn funny if the next blog post was something about economy. We had a god knows which skill system change that's also being changed in the next update, so going back to rework something is top tier memery as a last blog post of the patch. (Yea I know this is impossible to happen, I'm just poking fun)
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SCC

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Re: Instead of asking Alex when the next blog post is coming.....
« Reply #3 on: September 11, 2021, 12:51:39 PM »

We had a god knows which skill system change that's also being changed in the next update
Third. First iteration was added in 0.54, I think, second in 0.8, third in 0.95.

FooF

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Re: Instead of asking Alex when the next blog post is coming.....
« Reply #4 on: September 12, 2021, 06:06:36 AM »

I’m very curious on how the colony changes are coming along. If colonies become an exclusively Admin/AI core activity, you can do some interesting things with colony skills that doesn’t make the player feel like they’re giving up combat/fleet bonuses to get them.

Also, my guess is there a few changes we don’t know about at all that might just be QoL but who knows…
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SonnaBanana

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Re: Instead of asking Alex when the next blog post is coming.....
« Reply #5 on: September 12, 2021, 06:28:41 AM »

I’m very curious on how the colony changes are coming along. If colonies become an exclusively Admin/AI core activity, you can do some interesting things with colony skills that doesn’t make the player feel like they’re giving up combat/fleet bonuses to get them.

Also, my guess is there a few changes we don’t know about at all that might just be QoL but who knows…
?)
I don't think there'll be much in the way of Colony changes until the next overhaul (.96?)
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SCC

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Re: Instead of asking Alex when the next blog post is coming.....
« Reply #6 on: September 12, 2021, 07:57:19 AM »

What colony changes we know of is that now there's going to be only a single colony skill and alpha cores will get an additional colony skills, inaccessible to the player or administrators.