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Author Topic: Permanent Skills, MK2  (Read 485 times)

SonnaBanana

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Permanent Skills, MK2
« on: September 09, 2021, 09:55:36 PM »

Making a skill permanent is completely voluntary.
Any non-piloted ship skill can be made permanent.
When a skill is made permanent, it grants additional bonuses.
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Megas

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Re: Permanent Skills, MK2
« Reply #1 on: September 10, 2021, 05:54:23 AM »

Defeats the purpose of the option of reassigning skills because those powered-up permanent skills become the meta, if those extra bonuses are significant.
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SonnaBanana

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Re: Permanent Skills, MK2
« Reply #2 on: September 10, 2021, 05:56:10 AM »

Defeats the purpose of the option of reassigning skills because those powered-up permanent skills become the meta, if those extra bonuses are significant.
There could be a limit to how many skills a player could make permanent, then?
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Megas

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Re: Permanent Skills, MK2
« Reply #3 on: September 10, 2021, 06:22:29 AM »

Look at what we have today.  The current few permanent skills already lock your character in Leadership and/or Technology for the rest of the game.  I do not think permanent skills (especially if they are more powerful) would end well.

It could work for cores in automated ships because player can replace them.  Player would needs to start and play a new game to replace his perma-skilled character.
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Yunru

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Re: Permanent Skills, MK2
« Reply #4 on: September 10, 2021, 07:18:33 AM »

The only reason any of the skills are permanent at the moment is because it's the most intuitive way to handle what would happen if the skill was removed from your character.