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News:

Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Author Topic: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)  (Read 434989 times)

Cellular

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #255 on: September 03, 2023, 10:53:01 AM »

Absolutely love the mod, but little things that just don't make sense in context bug me like the domain droneships having "signed up" to be in the fleet or having any emotion at all

I feel like exploratorium ships would be like "Glory to the Domain" and all that instead of "I don't wana die!"
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Starslinger909

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #256 on: September 21, 2023, 12:40:41 PM »

Does this mod still work in .96a RC10 even tho it requires an outdated version of Magic Lib?
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Lycaeon

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #257 on: September 21, 2023, 03:30:47 PM »

Does this mod still work in .96a RC10 even tho it requires an outdated version of Magic Lib?

It still works with the current version of Magic Lib in .96a RC10.
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NocturneOfSolace

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #258 on: October 07, 2023, 04:00:38 PM »

Is there a way for me to configure this so that maybe it could be more...lore friendly? So I don't have ships referencing Latinum of all things?
« Last Edit: October 07, 2023, 04:03:23 PM by NocturneOfSolace »
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Histidine

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #259 on: October 07, 2023, 07:25:26 PM »

Is there a way for me to configure this so that maybe it could be more...lore friendly? So I don't have ships referencing Latinum of all things?
Check out the disallowedTags list in Combat Chatter/chatterConfig.json! As the comment above it notes, the "othermedia" and "meme" tags may be of interest.

You could also disable specific characters by changing their chance values or removing their entries in data/config/chatter/characters.csv.
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Lycaeon

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Re: [0.96a] Combat Chatter v1.13.2 (update 2023-05-05)
« Reply #260 on: November 09, 2023, 08:46:18 AM »

It seems there is a bug with the Omen when it's equipped with the Harpoon MRM and missile autoloader hullmod. The Omen will trigger the combat chatter that it's out of missiles after firing the first three, even though the autoloader still has charges and will shortly reload the missiles. As far as I've seen it's only the Omen that has this bug, as Centurions I use with harpoons and autoloader have no such issues.
« Last Edit: November 09, 2023, 08:48:48 AM by Lycaeon »
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Histidine

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Re: [0.96a] Combat Chatter v1.14.0 (update 2023-11-18)
« Reply #261 on: November 17, 2023, 08:26:25 PM »

The Discord beta's been out for a while with no issues, so here's the official version.

I didn't work on a way to handle Missile Autoloader (and other potential missile reload systems other than the autoforge ship system/hullmod) yet, maybe next time.

Combat Chatter v1.14.0
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Changelog
## v1.14.0 ##
* Add dragonsdogma_pawn character compiled by atreg
* Implement a system where characters can reply to each other
* Message box draws while command UI is active
* Make hull damage and out-of-missile messages be almost always played
    * Previously they could be blocked if too much talking was going on
* Automated ships with no AI core installed will not talk (warning messages and such will still appear)
* Add SotF Taken, LOST_SECTOR Enigma, and RAT abyssal factions to `noEnemyChatterFactions`
    * Deep abyssal faction also gets intro splash
* Fix a couple of under-the-hood bugs
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