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Author Topic: [0.95a-RC12] Missing ships mod  (Read 200056 times)

Cooi

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Re: [0.95a-RC12] MDownloading Problemissing ships mod
« Reply #240 on: December 20, 2021, 11:55:55 PM »

Ok, so when i try to download this mod, it directs me to a mega.nz that doesnt let me download it as ive apparently reched some kind of capacity, does anyone have an alternate way of getting it?
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snowfox12

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Re: [0.95a-RC12] Missing ships mod
« Reply #241 on: December 22, 2021, 06:00:05 AM »

Plz update its so awesome mod
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Cooi

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Re: [0.95a-RC12] MDownloading Problemissing ships mod
« Reply #242 on: December 22, 2021, 08:49:07 AM »

Ok, so when i try to download this mod, it directs me to a mega.nz that doesnt let me download it as ive apparently reched some kind of capacity, does anyone have an alternate way of getting it?
    edit it worked when i tried it today nevermind
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Archaius

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Re: [0.95a-RC12] Missing ships mod
« Reply #243 on: December 29, 2021, 12:46:32 PM »

Downloading Zip but wont extract unable to get it to appear in mod list.
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Stalkar

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Re: [0.95a-RC12] Missing ships mod
« Reply #244 on: December 31, 2021, 01:54:05 PM »

Interesting premise,balance is absolutely borked for bigger ships,mainly the fact that they are one ship rather then split in modules making them absolutely painful to play against,like chewing through 180k HP on the ragna,they are simply too big to be as a one-piece-ship and need to be split in modules
as an example ragna could have like 7, "core" with engines and center,2 fighter bays at the middle sides,2 front gun platforms and 2 back gun platforms,with this you should be able to chew through and disable what is facting you with having access to the core to kill it faster rather then try and beat its insane raw stats,same goes for nagato and pellagonis
there are also quite a few issues with the stats but that was already listed in here multiple times

and there are a few issues with clasifications,i will add more if i remember
Spoiler

that is clearly not a capital class ship
[close]
i wanna assume that its too early to claim mod dead on updates so i hope some of these will be fixed
« Last Edit: January 17, 2022, 11:27:52 AM by Stalkar »
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ZhAlias

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Re: [0.95a-RC12] Missing ships mod
« Reply #245 on: January 12, 2022, 07:47:18 AM »

I have a number of issues with the balance because lots of ships are just not worth using.
Like buffalo 3, a small carrier, it is a nice idea, but at the end of the day, it is hard downgraded Condor with an even worse logistics profile. It just makes AI fleets weaker, by replacing regular condors quite often and that's it.
Basically the same with Nyx, Expedition, Luddich Eagle and Falcon, I would like to play with them, but they just worsen version and regular ships are just better.

I would say that Nyx should be even cheaper as to what it gives.
Expedition needs massive improvement in the logistics department, like less skeleton crew at least and maybe more cargo. It is subpar as a combat ship, weaker than the Legion and the Legion is not the best, but this would be ok if it would be ok from a logistics perspective.

LC Eagle and Falcon just need more OP, it is quite demotivating to understand that you're left with just 20 OP after just filling all medium ballistics with cheap 10 OP weapons, and this is a cruiser.

Missiles dominator is actually quite good, it is not OP but really provides some fresh approach.
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Darkphaze

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Re: [0.95a-RC12] Missing ships mod
« Reply #246 on: January 16, 2022, 02:01:09 AM »

Hi Scarface.

Just had a quick look through this thread and didn't see anything on how to find these ships, could I have a pointer?

Sorry if you have covered this before and I missed it.
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