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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Author Topic: [0.95a] Amogus 1.0  (Read 1993 times)

Timid

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[0.95a] Amogus 1.0
« on: September 06, 2021, 05:51:34 PM »


A somewhat lonely faction.
A simple and not suspicious mod.
-Designed as an upcoming learner mod-

Background
A derivative of the Luddic teachings is a strange anomalous faction in the Persean Sector. The Luddic Amogus is a strictly associated category of decentralized, "pacifist" sects of Luddism that seeks to bring their True Ludd's Message closer to the Sector. They view the Luddic Path as violent and overzealous, threatening innocent lives over a so-claimed technological vice. They view the Luddic Church as suspicious and corrupt, putting worldly sins and ignorance before the True Ludd's Message. Only through the peaceful pursuit to enlightenment shall Evil cease and Good prosper, and only through an insightful journey will the sins of humanity's ignorance and disregard against compassion for another be redeemed gradually in due time. The Luddic Amogus necessarily finds itself at odds with nearly all other lawful authorities in the Sector for their peaceful "trades."

Features
  • A very cool independent faction that acts suspicious around the everyday factions of the Persean Sector.

Content
  • Learner faction mod so anyone can literally copy this template and then make a Commissioned Crew Bonus, Nexerelin Support, and Arma Armatura Support. Also doesn't use a .jar so the foolish and bold may still code without using a so-called """IDE.""" Seriously it has almost everything.
  • Fully documented source code unlike other mods of mine.
  • Also a very cool music piece by Hanawub (who takes music commissions cheaply!)
Ships
Spoiler
Cruiser


Destoryer
Fighter



[close]

Contribution
  • I did not copy CMC, it's not true, it's real sus. I did not copy it. Oh hi Originem.

Changelog
Spoiler
v1.0:
-add somethings later
[close]
« Last Edit: September 09, 2021, 10:12:03 PM by Techpriest »
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AlexAtheos

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Re: [0.95a] Amogus 1.0
« Reply #1 on: September 06, 2021, 05:55:21 PM »

Skeptical, but promising. Keep up the good work, Techpriest.
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shoi

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Re: [0.95a] Amogus 1.0
« Reply #2 on: September 06, 2021, 05:55:29 PM »

AMAZING!!
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Ramiel

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Re: [0.95a] Amogus 1.0
« Reply #3 on: September 06, 2021, 08:17:01 PM »

Amogus seems kinda sus, y'know?
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Yunru

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Re: [0.95a] Amogus 1.0
« Reply #4 on: September 06, 2021, 08:18:33 PM »

I question the wisdom of making them a luddic faction, because then you have to justify giving them the teleport recall :P

JAL28

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Re: [0.95a] Amogus 1.0
« Reply #5 on: September 06, 2021, 09:14:55 PM »

That’s kinda sus no cap
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Timid

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Re: [0.95a] Amogus 1.0
« Reply #6 on: September 07, 2021, 02:40:27 AM »

I question the wisdom of making them a luddic faction, because then you have to justify giving them the teleport recall :P
No, I don't think it's a contradiction. It's a, uh, spiritual journey. You're tested. But it's like they say, the Devil is in the details.

Maus

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Re: [0.95a] Amogus 1.0
« Reply #7 on: September 09, 2021, 06:15:37 PM »

mmm yis
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Dazs

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Re: [0.95a] Amogus 1.0
« Reply #8 on: October 06, 2021, 03:13:52 PM »

I have designed several working ships and could release them as a ship pack but I have a clear vision of a faction in mind. Sadly I am inept at coding and all the tutorials for adding a faction are way out of date. I am looking forward to this mod and applaud you for thinking of dreamers who can't code like myself :)