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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

Author Topic: player useable automated ship hullmod  (Read 192 times)

some guy

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player useable automated ship hullmod
« on: September 03, 2021, 12:08:11 PM »

given the player can now *cough* legally use automated ships i was thinking why not let them acquire the means to automate ships not without some kinda issue of course could be very useful for logistics ships...and maybe make tri-t more annoying to salvage ships from.
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Histidine

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Re: player useable automated ship hullmod
« Reply #1 on: September 03, 2021, 06:22:31 PM »

I've often thought it would be cool to be able to plug an AI core into a human ship.

(For balancing levers if needed, aside from the cost of the hullmod itself, the core could have one fewer skill than normal, or lose the eliteness of its skills)
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SCC

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Re: player useable automated ship hullmod
« Reply #2 on: September 03, 2021, 09:44:58 PM »

Imagine a swarm of alpha core Tempests and Scarabs.

JAL28

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Re: player useable automated ship hullmod
« Reply #3 on: September 03, 2021, 11:11:05 PM »

*Pillar Man Theme plays as a swarm of alpha cored Tempests and Scarabs descends upon the enemy*

Won’t lie though, having alpha cores in their base form(all elite skills) in human ships might just make the already OP ships even more broken
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