Sure, go ahead and suggest your own SO Hyperion loadout then (including officer skills). I was just going by what I saw in the screenshot (I thought it was heavy blaster/HMG/cryoblaster, turns out it was cryoflamer not cryoblaster). Even using SO Hyperions (cryoblaster/cryoflamer/sabot), their damage percentage increases somewhat but still behind on the Furies:
Doom (me) did 36% of the damage and took 3% of the incoming damage
5 Furies did 37% of the damage and took 66% of the incoming damage
5 Hyperions did 25% of the damage and took 31% of the incoming damage
(One Hyperion died toward the end, while trying to teleport in the middle of a tachyon burst even though it was at low flux, but I didn't feel like re-running it; at that point it wouldn't have mattered that much anyway.)
The Furies still did a lot more than the Hyperions. From Alex's comments it seems like the Furies will be bumped up to 20 DP, so they can be counted as 33% more expensive than Hyperions (in fact I've already adjusted their DP to 20 in ships_data.csv to play that way), but they did about 50% more damage. They also tanked more than double of the damage. Plus, these Furies use Xyphos, so they are also providing PD and incapacitating enemy ships, whereas the Hyperions are pure damage. Since that's very expensive, I actually put 0 vents into the Furies, so the non-SO Hyperions actually had more vent (800 vs 720). Even so, the Furies still contributed more.
The Hyperions ended up with around 35% CR post-battle, meaning they ended the fight with around 75% CR. Although the fight would've taken much longer had I and the Furies not been there, i.e. if it were pure Hyperions. But even taking 35% CR post-battle, this means they would take around 8 days to repair, costing around 32.5 supplies each. Whereas the Furies would be back to full after 3 days, costing around 16.5 supplies each. So each Hyperion costs about double the supplies to use. Not to mention, on a pure damage basis you'd need 3 Hyperions for 2 Furies, so they're really about 3x the supplies. Then you have to consider the tanking and the fleet PD/incapacitation roles that the Furies are also providing, which are what enables the fleet to do its damage in the first place. So pretty soon the Hyperions aren't really worth it. They're good versus smaller, easier fleets, but not big ones. Or maybe have a couple to grab waypoints early and help harass the enemy fleet, but then that's about it.
There *are* a number of ships which can actually beat the Furies in contributing more damage on a per-DP basis (especially when the Fury is considered as 20 DP), though I don't use them as the backbone of the fleet for a variety of reasons. The Odyssey for example will do more damage and tank more damage, even when accounting for its 45 DP to the Fury's (future) 20 DP. (Surprisingly, I found that HIL/cryoblaster does better than plasma cannons, although the latter should mean more DPS.) But fielding multiple Odysseys means not enough ships means they get surrounded, so best to use 1 or 2. The Onslaught can also pull its weight. The Doom (when piloted by the AI) usually does enough damage to pull its weight, but its greatest asset is as a distraction to prevent the enemy fleet from getting too concentrated, similar to my role as the Doom flagship. The Apogee can also do surprisingly well in terms of damage (although again HIL does better than plasma cannon for whatever reason), but it's too slow to chase down frigates. And of course whichever ship the player is piloting, assuming an at least minimally competent player.
So it's not as if the Fury is uniquely overpowered. However, the Fury is useful (for me, anyway) as a yardstick to measure ship effectiveness in late-game i.e. vs Ordos fleets. And in this case the Hyperion doesn't hold up, even with SO.
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