- Hyperion? In S-TIER?! Are you out of your mind?! That pile of garbage is B-tier at most. Yes, it has impressive, destroyer-grade flux stats and weapon mounts, but almost the logistics of a freaking capital ship, the most pathetic peak performance time in the game, and on top of it all, is made out of paper. Its ship system is pretty useless now for anything else than quickly closing the distance, and/or instantly putting itself in a dangerous spot where it cannot easily escape from and it dies. I don't see any practical use for it. The amount of nerfing this ship has received between the updates is absolutely comical.
Hyperion is absolutely A tier, possibly S when you stack all the relevant skills on top of it. If you put SO on it, it can use its teleport at will. With shield upgrades/skills and can take a surprising amount of damage and getting behind bigger ships to unload Heavy Blasters or Ion Pulsers is just too easy. Personally, I put a Heavy MG in the universal slot to bring down shields but you can do a lot with that mount. I like it without SO but getting out of situations is trickier because of the need for 0-flux boost to teleport. Other than that, it’s ridiculously good and easily worth the DP cost.
SO on a ship which already has the lowest PPT in the game and a tremendous CR per deployment cost? I'm surprised that thing doesn't start falling apart before it even gets to shoot at anything...
I beg your pardon? Do you actually used Hyperion? I know many players got repelled by x2 maintenance and ppt, i was one of them. But Hyperion really worth that much, it's a cruiser punch in a frigate body. With wolfpack and skilled officer it rips space and time on the battlefield. Clearly it's an SSS+ tier and 100% pick in frigate tactics, and it even good choice for admiral without red skills because how convenient piloting it is. PPT boosted like crazy also with said officers and wolfpack, and with reliable subsystems.
Scarab also sss+ tier just because 18 no cooldown sabots build exist.
Yes, the whole reason why I'm posting this is how many times I've been coming back to this frigate, and every single time the game kept reminding me how it's absolutely not worth it to touch it with a 10 meter stick.
Nope, It's not a cruiser punch in a frigate body lol. It's a destroyer punch with a survivability of a kite, a cost of (almost) a battlecruiser, cosplaying as a frigate, bundled with a gimmick system.
Being able to teleport behind enemy ship and blast it with ion pulsers sounds amazing, until you realize low tech ships aren't the only enemies, and omni shields exist. And if you REALLY want to do that, just go grab a Harbinger. That one doesn't even have to get behind the opponent to disable it.
There is nothing this frigate can do which another ship in the game cannot already do for a fraction of the cost (and can be deployed more than once). The fact that it needs officers and specific character skills to function just adds insult to the injury, and only proves my point.
Pretty much the only things Hyperion has going for are the teleporter (which gets more and more crippled with every update, and - again - right now is most useful for jumping right into a spot where Hyperion will die the quickest), and its flux stats, which indeed, are VERY impressive, but are still nowhere near a justification for its absolutely monstrous costs.
It's a definition of impracticality. It's kinda like a Hummer in real life - it's pretty, it's loud, expensive, burns a TON of fuel and unless you're going to use it to tow a freight locomotive, you really would rather drive any common city car for every day routine.
Hence, I'd place it at B rank at most.