I restarted the game after playing a few hours and learning a bit more, and now I find myself with a very nice, full fleet with 1 BS, several cruisers, a destroyer, and a couple of frigates. The rest are cargo ships, fuel haulers, a people hauler, and I experimented with a couple of the salvage rigs. My character is level 11, and I have about 132k credits with about 9k fuel and 1200 supplies. I just came back from my first pure survey run, where I hit only three star systems and fully maxed out my cargo of 8k. Bringing it all back and selling on the black market gave me about 220k credits plus the missions I fulfilled which brought me up to over 600k credits, before I bought a few new ships.
I'm in a bit of a bind since my expenses are 34k per month and I really have nothing to trade but some guns or I could sell fuel / supplies. My goal was to get the perfect exploration / fighting / mission fleet and take some missions that would bring me out to areas where I could explore. The problem is I spent a bit too much money and I don't know if I can get out and back before the 34k expenses do me in and I go bankrupt. I'm thinking about starting over with the lessons learned from this playthrough, though I wanted to learn a bit more about how people make money since a large fleet uses lots of fuel and supplies and then the fleet itself is expensive. I've also seen in some recent YT videos that starting a colony is not something you want to do until you have 1.5 million to sink into it. How do I get an income stream to support a nice combat / hauler fleet?
Things I have done:
1. Exploration - surprisingly lucrative, though the loot sure takes up space and requires a large freighter fleet. Really just one big run where I hit a research station and a couple of planets with ruins.
2. Trading - Could be lucrative, but sometimes you buy a load of something only to discover that some NPC has filled the order before you can arrive, even if you go straight there.
--Also, I guess I fought some pirates next to umbra or some name like that, because they wouldn't let me dock any longer. I even tried coming in with my transponder off and it still didn't work. So don't fight pirates in systems with a pirate base you want to trade with or always turn your transponder off when anywhere near a pirate base?
3. Raiding a pirate base. I've seen this on YT playthroughs, but I have never tried it. Seems like a good way to get 40k-50k credits in loot.
4. Bounty missions - They are usually quite far away and the pay is low - 40-50k to start. I've done very well fighting some of the 170k villains which made the trip worth while.
5. Academy missions - quite lucrative until you get a larger fleet, then it's break even on the missions.
6. Join a faction - Another I've seen on YT, but never tried. I like the stipend of 60k or so a month, though I don't know all the factions yet and might end up traveling somewhere through hyperspace and end up face to face with a much larger force hostile to my faction.
7. Start a colony. I would need quite a bit saved up before doing that, since smaller colonies are quite a drain on resources. My first goal would be to create a colony that created fuel or supplies so that I could go there and get a bunch at a low price.
What do you do for money until you have a few colonies going, and what is your fleet comp?
How do you raid pirate factions with marines and not end up losing access to that station? Should I never turn my transponder on from the time I enter until I leave the system? I'm still trying to work out the whole transponder thing, because if I wait until I'm out of scanner range of the pirate base, they still seem to know who I am when I turn the transponder on even while on the other side of the solar system. Thanks!