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Author Topic: nutella jar rebalance mod  (Read 4335 times)

nutella jar

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nutella jar rebalance mod
« on: August 28, 2021, 07:35:27 PM »

hi darlings
this mod makes the balance much more playable by adjusting the stats of several ships
changes below

doom
fleet points 22 > 18
hitpoints 7000 > 9000
max flux 10000 > 260000
flux dissipation 900 > 1400
ordnance points 145 > 175

paragon
ship system changed to maneuvering jets
fleet points 30 > 55
hitpoints 18000 > 12000
armor rating 1500 > 1450
max flux 25000 > 18000
ordnance points 320 > 370

onslaught
ship system changed to ammo feeder
fleet points 28 > 45
hitpoints 20000 > 14000
armor rating 1750>1780
ordnance points 360 > 300
this makes the onslaught an armored but slow powerhouse

conquest
ship system changed to burn drive
fleet points 24 > 34
hitponits 12000 > 8000
conquest's one big strength is its speed so i wanted to amplify that

astral
fleet points 27 > 20
hitpoints 10000 > 150000
armor rating 900 > 1800
max flux 12000 > 120000
ordnance points 250 > 560
fighyer bays 6 > 8
astral is extremely weak and 6 fighter bays are too little, this should make it able to stand on its own

legion
ship system changed to temporal shell
fleet points 28 > 35
hitpoints 15000 > 14500
fighter bays 4 > 3
ordnance points 240 > 210
legion was too op so i fixed it

odyssey
fleet points 25 > 32
hitpoints 10000 > 11000
armor rating 1000 > 10
shield omni > front
ordnance points 280 > 350
odyssey is a great ship but i always felt it should play more like a glass cannon. has very little (10) armor but much more ordnance points

lasher
improved bounds
new built-in hullmod targeting supercomputer
hitpoints 1750 > 2150
this is a buff because lasher is bad it should be a better anti fighter ship now

mule
improved bounds
new built-in hullmod heavy armor
this makes it a stronger brawler ship

wolf
hitpoints 1500 > 1520
ordnance points 55 > 65
max flux 2250 > 2600
mass 200 > 6000
wolf is an excellent rammer ship now

antimatter blaster
total ammo 20 > 3
ordnance point cost 9 > 4
this makes it on par with missile weapons of small size

assault chaingun
base value 1000 > 1200
range 450 > 200
assault chaingun was stupid op and needed a nerf

autopulse laser
ammo/sec 2 > 6
charges regenerate a bit faster because it was too bad

phase lance
damage type energy > high explosive
range 600 > 620
this is an adjustment not a nerf it should play much better now

and here is download
https://drive.google.com/file/d/1mB2-HxnmlSgFdovJGa-yRqTzn1CqJtEp/view?usp=sharing
make sure to leave your feedback down below :) :) :)
please constructive criticism only
« Last Edit: August 29, 2021, 05:28:05 PM by nutella jar »
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L:atte Mint

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Re: nutella jar rebalance mod
« Reply #1 on: August 28, 2021, 08:22:53 PM »

conquest
ship system changed to burn drive
fleet points 24 > 34
hitponits 12000 > 800
Conquest:
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Hatter

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Re: nutella jar rebalance mod
« Reply #2 on: August 28, 2021, 08:42:27 PM »

Quote
conquest
ship system changed to burn drive
fleet points 24 > 34
hitponits 12000 > 800

Hitponits (sic) are set to 800 for the Conquest. For reference, a broadsword fighter (singular) has 750 hitpoints. This is perfectly fair and balanced, and I'm glad someone has finally stepped up to nerf the Conquest back to where other ships can actually compete with it. They are already too durable in game, being able to survive gentle taps and Vulcan cannons with impunity.

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Jaghaimo

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Re: nutella jar rebalance mod
« Reply #3 on: August 28, 2021, 11:34:45 PM »

Those are some meme tier adjustments.

Flux on Doom, hp on Astral / Conquest... Why?
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Phearlock

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Re: nutella jar rebalance mod
« Reply #4 on: August 29, 2021, 12:11:44 AM »

Is this a deshara alt troll again? Or someone new this time I wonder.
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Cathair

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Re: nutella jar rebalance mod
« Reply #5 on: August 29, 2021, 01:50:02 AM »

While I enjoy mods like Big Mags, I sometimes feel like that style of s***posting is too... refined, too obviously delineated. But this, this is earnest, classic s***posting. Good jorb.
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megabot

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Re: nutella jar rebalance mod
« Reply #6 on: August 29, 2021, 05:55:52 AM »

lol this pal just went ahead and *** the entire balance and then calls it to be more balanced
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nutella jar

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Re: nutella jar rebalance mod
« Reply #7 on: August 29, 2021, 05:17:15 PM »

i made a update :) :)
https://drive.google.com/file/d/1mB2-HxnmlSgFdovJGa-yRqTzn1CqJtEp/view?usp=sharing

changes below

i fixed conquest having 800 hitpoints to 8000 old value was a typo sorry

lasher
improved bounds
new built-in hullmod targeting supercomputer
hitpoints 1750 > 2150
this is a buff because lasher is bad it should be a better anti fighter ship now

mule
improved bounds
new built-in hullmod heavy armor
this makes it a stronger brawler ship

wolf
hitpoints 1500 > 1520
ordnance points 55 > 65
max flux 2250 > 2600
mass 200 > 6000
wolf is an excellent rammer ship now

antimatter blaster
total ammo 20 > 3
ordnance point cost 9 > 4
this makes it on par with missile weapons of small size

assault chaingun
base value 1000 > 1200
range 450 > 200
assault chaingun was stupid op and needed a nerf

autopulse laser
ammo/sec 2 > 6
charges regenerate a bit faster because it was too bad

phase lance
damage type energy > high explosive
range 600 > 620
this is an adjustment not a nerf it should play much better now
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Aramoro

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Re: nutella jar rebalance mod
« Reply #8 on: August 29, 2021, 05:31:47 PM »

Pass me that joint brotha, i wanna get stoned too...
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Hexxod

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Re: nutella jar rebalance mod
« Reply #9 on: August 29, 2021, 06:29:31 PM »

Same man. No idea what this guy is smoking, but damn do I want some.
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Sozzer

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Re: nutella jar rebalance mod
« Reply #10 on: August 29, 2021, 07:17:36 PM »

this is very good
i think this should be vanilla
its much more balanced
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MrFluffster

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Re: nutella jar rebalance mod
« Reply #11 on: August 29, 2021, 07:33:52 PM »

This is absolutely hilarious, keep going please
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Harmful Mechanic

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Re: nutella jar rebalance mod
« Reply #12 on: August 29, 2021, 07:36:41 PM »

*headbangs*
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Alex

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Re: nutella jar rebalance mod
« Reply #13 on: August 29, 2021, 07:37:59 PM »

Quality work but I feel like the Conquest change revert was completely unnecessary
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SonnaBanana

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Re: nutella jar rebalance mod
« Reply #14 on: August 29, 2021, 07:42:14 PM »

Quality work but I feel like the Conquest change revert was completely unnecessary
You sure enjoy screwing with our heads, don't you?  :P
« Last Edit: August 29, 2021, 07:44:14 PM by SonnaBanana »
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I'm not going to check but you should feel bad :( - Alex
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