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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Eleventh skills  (Read 269 times)

SonnaBanana

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Eleventh skills
« on: August 22, 2021, 08:18:53 PM »

Combat: Anti station skill, increases damage against stations, elite reduces ballistic and energy damage done by stations.
Leadership: Experience booster, increases officer and marine XP gain, reduces XP needed for story points.
Technology: Tech retrieval, increase yield chances (and amount?) for [REDACTED] LPC's, [EXPUNGED] weapons, planetary items, AI Cores and blueprints.
Industry: Colony infrastructure, reduces hazard penalties and disruption time. Or maybe even a different colony skill.
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