Combat: Anti station skill, increases damage against stations, elite reduces ballistic and energy damage done by stations.
Leadership: Experience booster, increases officer and marine XP gain, reduces XP needed for story points.
Technology: Tech retrieval, increase yield chances (and amount?) for [REDACTED] LPC's, [EXPUNGED] weapons, planetary items, AI Cores and blueprints.
Industry: Colony infrastructure, reduces hazard penalties and disruption time. Or maybe even a different colony skill.