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Author Topic: How to disrupt "in-faction" imports?  (Read 364 times)

Spacemace

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How to disrupt "in-faction" imports?
« on: August 12, 2021, 05:45:40 PM »

Hello everyone!  :)

Sorry if this has been answered before but I couldn't find anything on it, so I've decided to ask here..

Like written above, I can't figure out how to interrupt in-faction imports. In my game I've raided a colony, disrupted every industry and spaceport, destroyed whatever I could and yet there is no shortage. Under the commodities tab almost every commodity says "Demand met through in-faction imports".

Then I waited for the import-fleets in order to intercept them but none came for two whole months.. Do the in-faction imports just, for the lack of a better word, "teleport" into the enemy colony?

I know that I can knock out the producers for certain goods and destroy trade fleets to create shortages but is this the only way to do it?
I'd love to know the solution to this question, if there is any.

Some information just in case, I'm running nexerelin and the colony in question has been created through the colony expansion feature of this mod and is not part of the Vanilla game.

Should any more information be needed, I'll happily provide of course!

Anyway, thanks for reading!  :D

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